[gd_scene load_steps=5 format=2] [ext_resource path="res://other/bulletcolour.tres" type="Gradient" id=1] [ext_resource path="res://sprites/sprite21_0.png" type="Texture" id=2] [ext_resource path="res://scripts/bullet.gd" type="Script" id=3] [sub_resource type="CircleShape2D" id=1] radius = 7.0 [node name="bullet" type="KinematicBody2D"] collision_layer = 8 collision_mask = 2 script = ExtResource( 3 ) [node name="beamtrail" type="CPUParticles2D" parent="."] amount = 60 lifetime = 0.5 local_coords = false draw_order = 1 texture = ExtResource( 2 ) spread = 0.0 gravity = Vector2( 0, 0 ) color_ramp = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="delTimer" type="Timer" parent="."] wait_time = 10.0 one_shot = true autostart = true [node name="beam" type="Sprite" parent="."] visible = false modulate = Color( 0, 1, 0, 1 ) texture = ExtResource( 2 ) [connection signal="timeout" from="delTimer" to="." method="_on_delTimer_timeout"]