[gd_scene load_steps=9 format=2] [ext_resource path="res://sprites/foxleft_0.png" type="Texture" id=1] [ext_resource path="res://scripts/pred.gd" type="Script" id=2] [ext_resource path="res://other/fart.tres" type="Gradient" id=3] [ext_resource path="res://sprites/sprite21_0.png" type="Texture" id=4] [ext_resource path="res://other/fart_scale_curve.tres" type="Curve" id=5] [ext_resource path="res://other/vomit.tres" type="Gradient" id=6] [sub_resource type="CapsuleShape2D" id=1] radius = 18.125 height = 39.75 [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 24.6804, 10.1988 ) [node name="pred" type="KinematicBody2D"] collision_mask = 2 script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) offset = Vector2( 0, -10 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] rotation = 1.5708 shape = SubResource( 1 ) [node name="Camera" type="Camera2D" parent="."] current = true limit_left = 0 limit_bottom = 10000 editor_draw_limits = true [node name="flipflop" type="Node2D" parent="."] __meta__ = { "_editor_description_": "this node flips when looking the other direction" } [node name="cum" type="CPUParticles2D" parent="flipflop"] position = Vector2( 13.4502, 7.90495 ) emitting = false amount = 64 local_coords = false direction = Vector2( -1, 0 ) spread = 43.36 initial_velocity = 36.36 initial_velocity_random = 0.33 scale_amount = 2.0 [node name="fart" type="CPUParticles2D" parent="flipflop"] position = Vector2( 30.7941, -4.94648 ) emitting = false amount = 256 lifetime = 4.0 lifetime_randomness = 0.1 local_coords = false draw_order = 1 texture = ExtResource( 4 ) spread = 30.27 gravity = Vector2( 0, -9 ) initial_velocity = 36.36 initial_velocity_random = 0.33 scale_amount_curve = ExtResource( 5 ) color_ramp = ExtResource( 3 ) hue_variation = 0.09 hue_variation_random = 0.58 [node name="vomit" type="CPUParticles2D" parent="flipflop"] position = Vector2( -32.4998, 1.73239 ) z_index = -1 emitting = false amount = 64 lifetime_randomness = 0.1 local_coords = false draw_order = 1 texture = ExtResource( 4 ) direction = Vector2( -1, 1 ) spread = 43.59 gravity = Vector2( 0, 30 ) initial_velocity = 23.47 initial_velocity_random = 0.46 scale_amount = 0.25 color_ramp = ExtResource( 6 ) hue_variation = 0.09 hue_variation_random = 0.58 [node name="Collector" type="Area2D" parent="."] collision_layer = 0 collision_mask = 4 [node name="Collision" type="CollisionShape2D" parent="Collector"] position = Vector2( 0, 7.90495 ) shape = SubResource( 2 ) disabled = true [connection signal="body_entered" from="Collector" to="." method="_on_Collector_body_entered"]