extends Node class_name GameServer # this should contain the server code and keep track of the entities or whatever var port:int = 8778 var server:WebSocketServer var world:Node2D = get_parent() # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass