extends AnimationPlayer # Called when the node enters the scene tree for the first time. func _ready(): stop(true) func _on_a_prey_digested(): if not current_animation_position > 1: play("shitmove") $Timer.start($Timer.time_left+0.4) else: stop(false) _update() func _on_Timer_timeout(): stop(false) _update() func _empty_poo(): seek(0,true) _update() func _update(): get_parent().get_parent().poo_in_rectum = clamp(current_animation_position,0,1)