extends KinematicBody2D class_name Bullet # Declare member variables here. Examples: # var a = 2 # var b = "text" var velocity = Vector2.ZERO const GRAVITY = 0.1 # Called when the node enters the scene tree for the first time. func _ready(): $beamtrail.emitting = Global.beamtrail $beamtrail.visible = Global.beamtrail $beam.visible = not Global.beamtrail #velocity.y = -4 #velocity.x = rand_range(-10,10) pass func _physics_process(delta): velocity.y += GRAVITY var collide = move_and_collide(velocity) if collide != null: $CollisionShape2D.disabled = true $beamtrail.emitting = false $beam.visible = false $delTimer.wait_time = $beamtrail.lifetime $delTimer.start() #print(collide.collider) #if collide.collider.get_collision_layer_bit(2): if collide.collider.is_in_group("prey"): collide.collider.shrink() collide.collider.set_collision_mask_bit(3,false) func _on_delTimer_timeout(): queue_free()