extends Sprite class_name FGSprite # this is for the foreground pred images. # it makes them change opacity when mouse is clicked func _process(delta): if ( Global.xray == Global.xrayset.ALWAYS or Input.is_action_pressed("grab") and Global.xray == Global.xrayset.WHEN_CLICK ): modulate = Color(1,1,1,0.75) modulate = Color(1,1,1,0.75) else: modulate = Color(1,1,1,1)