extends Area2D class_name Pusher enum asssasss {fsefse,fesfrhfythg,ddss} export var force = Vector2.ZERO export var on_floor:bool = false export(String) var on_key:String = "" var touching = [] # Called when the node enters the scene tree for the first time. func _ready(): connect("body_entered",self,"_body_entered") connect("body_exited",self,"_body_exited") # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta): for i in touching: if i is Prey: if (not on_floor or i.is_on_floor()) and (on_key.empty() or Input.is_action_pressed(on_key)) : i.velocity += force i.walk = 0 i.launched = true func _body_entered(body): #print_debug("enter ",body) touching.append(body) func _body_exited(body): #print_debug("exit ", body) touching.erase(body)