38 lines
1.1 KiB
GDScript3
38 lines
1.1 KiB
GDScript3
extends Camera2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var cursor = true #if ture, moving moves cursor. otherwise moving moves cam
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var mouse = true #if true, moves to mouse otherwise moves with KB or joystick
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var curnode = null
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export var display = "Untitled Cam"
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const DRAGM = 0.7
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# Called when the node enters the scene tree for the first time.
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func _ready():
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curnode = get_node_or_null("cur")
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if curnode != null:
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print("tsetsetse tsets ets etsts ethere is cursor")
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if current:
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if mouse:
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position = get_global_mouse_position()
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#$cur.visible = cursor
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drag_margin_h_enabled = cursor
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drag_margin_v_enabled = cursor
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if cursor:
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anchor_mode = Camera2D.ANCHOR_MODE_DRAG_CENTER
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else:
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anchor_mode = Camera2D.ANCHOR_MODE_FIXED_TOP_LEFT
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position.x = clamp(position.x,limit_left,limit_right-1)
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position.y = clamp(position.y,limit_top,limit_bottom-1)
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func _unhandled_input(event):
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if event is InputEventMouseButton and event.is_pressed():
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cursor = true
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