17 lines
422 B
GDScript
17 lines
422 B
GDScript
extends Node
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class_name GameServer
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# this should contain the server code and keep track of the entities or whatever
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var port:int = 8778
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var server:WebSocketServer
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var world:Node2D = get_parent()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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