Vore_Sandbox_Remaster/tiles/hidden.tres

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[gd_resource type="TileSet" load_steps=3 format=2]
[ext_resource path="res://sprites/sprite68_0.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 )
[resource]
0/name = "sprite68_0.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 64, 64 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0