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@ -13,7 +13,7 @@ Here is how it works. For the red channel, the blocks are changed, for the blue
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Lets say you place down the colour `#49f` the node that is placed down is `hexcol:4xx` the last 2 hex digits are converted to decimal and placed in the param2 therefore defining a colour from one of the 16 palette images generated by the PHP script in this repo.
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Lets say you place down the colour `#49f` the node that is placed down is `hexcol:4xx` the last 2 hex digits are converted to decimal and placed in the param2 therefore defining a colour from one of the 16 palette images generated by the PHP script in this repo.
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The upside to this approch is that load times are much faster for players, and less notes are registered so other big mods can use the use the space instead.
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The upside to this approch is that load times are much faster for players, and less nodes are registered so other big mods can use the use the space instead.
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The downside is that its harder to use with worldedit and when placing the nodes using the craftitem, the colour is delayed. So if you place `#49f` it wll show up as `#400` for a split second depending on server ping as it places down `hexcol:4xx` and then sets the param2 to `0x9f`.
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The downside is that its harder to use with worldedit and when placing the nodes using the craftitem, the colour is delayed. So if you place `#49f` it wll show up as `#400` for a split second depending on server ping as it places down `hexcol:4xx` and then sets the param2 to `0x9f`.
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