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18ab7e887c
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18ab7e887c |
2 changed files with 1 additions and 2 deletions
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@ -15,7 +15,7 @@ Lets say you place down the colour `#49f` the node that is placed down is `hexco
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The upside to this approch is that load times are much faster for players, and less nodes are registered so other big mods can use the use the space instead.
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The upside to this approch is that load times are much faster for players, and less nodes are registered so other big mods can use the use the space instead.
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The downside is that its harder to use with worldedit and when placing the nodes using the craftitem, the colour is delayed. So if you place `#49f` it wll show up as `#400` for a split second depending on server ping as it places down `hexcol:4xx` and then sets the param2 to `0x9f`. UPDATE: the colour delay is a thing of the past if you use minetest 5.8.0 or newer.
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The downside is that its harder to use with worldedit and when placing the nodes using the craftitem, the colour is delayed. So if you place `#49f` it wll show up as `#400` for a split second depending on server ping as it places down `hexcol:4xx` and then sets the param2 to `0x9f`.
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This mod is currently only for use with creative mode. There is no way to obtain the nodes in survival. Anyone is welcome to make a mod to provide such a method.
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This mod is currently only for use with creative mode. There is no way to obtain the nodes in survival. Anyone is welcome to make a mod to provide such a method.
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1
init.lua
1
init.lua
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@ -46,7 +46,6 @@ do
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groups = itemgroup,
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groups = itemgroup,
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sounds = block_sound,
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sounds = block_sound,
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node_placement_prediction = "hexcol:"..firsthex.."xx",
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node_placement_prediction = "hexcol:"..firsthex.."xx",
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place_param2 = tonumber("0x"..p2hex),
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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if not (creative and creative.is_enabled_for
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(placer:get_player_name()))
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and creative.is_enabled_for(placer:get_player_name()))
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