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3 commits

Author SHA1 Message Date
mjokfox
eea1cbd569 - appearance, fixed scrollbar
- Removed herobrine
2024-05-21 00:15:01 +02:00
mjokfox
453b7896ff settings, rgb map changed, text aligned 2024-05-20 22:50:08 +02:00
mjokfox
fb9a4fa923 separate color converter helper functions 2024-05-20 21:23:33 +02:00
3 changed files with 213 additions and 176 deletions

110
converters.lua Normal file
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@ -0,0 +1,110 @@
local max_value = 15
-- magic hsv/rgb functions
function hue_to_rgb(p, q, t)
if t < 0 then t = t + 1 end
if t > 1 then t = t - 1 end
if t < 1/6 then return p + (q - p) * 6 * t end
if t < 1/2 then return q end
if t < 2/3 then return p + (q - p) * (2/3 - t) * 6 end
return p
end
-- magic hsv/rgb functions
function hsl_to_rgb(h, s, l)
local r, g, b
if s == 0 then
r = l
g = l
b = l
else
local q = l < 0.5 and l * (1 + s) or l + s - l * s
local p = 2 * l - q
r = hue_to_rgb(p, q, h + 1/3)
g = hue_to_rgb(p, q, h)
b = hue_to_rgb(p, q, h - 1/3)
end
return math.floor(r * max_value), math.floor(g * max_value), math.floor(b * max_value)
end
-- magic hsv/rgb functions
function hsv_to_rgb(h, s, v)
local r, g, b
local i = math.floor(h * 6)
local f = h * 6 - i
local p = v * (1 - s)
local q = v * (1 - f * s)
local t = v * (1 - (1 - f) * s)
i = i % 6
if i == 0 then
r, g, b = v, t, p
elseif i == 1 then
r, g, b = q, v, p
elseif i == 2 then
r, g, b = p, v, t
elseif i == 3 then
r, g, b = p, q, v
elseif i == 4 then
r, g, b = t, p, v
elseif i == 5 then
r, g, b = v, p, q
end
return math.floor(r * max_value), math.floor(g * max_value), math.floor(b * max_value)
end
-- magic oklab stuff
function lch_to_lab(L, C, h)
local a = C * math.cos(h * math.pi / 180)
local b = C * math.sin(h * math.pi / 180)
return L, a, b
end
-- magic oklab stuff
function oklab_to_linear_srgb(L, a, b)
local l_ = (L + 0.3963377774 * a + 0.2158037573 * b) ^ 3
local m_ = (L - 0.1055613458 * a - 0.0638541728 * b) ^ 3
local s_ = (L - 0.0894841775 * a - 1.2914855480 * b) ^ 3
local r = 4.0767416621 * l_ - 3.3077115913 * m_ + 0.2309699292 * s_
local g = -1.2684380046 * l_ + 2.6097574011 * m_ - 0.3413193965 * s_
local b = -0.0041960863 * l_ - 0.7034186147 * m_ + 1.7076147010 * s_
return r, g, b
end
-- magic oklab stuff
function linear_to_srgb(x)
if x <= 0.0031308 then
return 12.92 * x
else
return 1.055 * x^(1/2.4) - 0.055
end
end
-- magic oklab stuff
function lch_to_rgb(L, C, h)
local r, g, b = oklab_to_linear_srgb(lch_to_lab(L, C, h))
r = linear_to_srgb(r)
g = linear_to_srgb(g)
b = linear_to_srgb(b)
return math.floor(r * max_value), math.floor(g * max_value), math.floor(b * max_value)
end
-- helper function
function toHex(decimal)
if (decimal < 0) then
decimal = 0
end
if (decimal > max_value) then
decimal = max_value
end
local hex = string.format("%01x", decimal)
return hex
end

277
init.lua
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@ -1,123 +1,31 @@
local color_picker = {}
local width = 64
local height = 64;
local max_value = 15
local saturation = 0;
local mapping_type_index = "2"
local dropdown_index = "3"
local bars = {"0","100","50"}
local fs = {}
-- magic hsv/rgb functions
local function hue_to_rgb(p, q, t)
if t < 0 then t = t + 1 end
if t > 1 then t = t - 1 end
if t < 1/6 then return p + (q - p) * 6 * t end
if t < 1/2 then return q end
if t < 2/3 then return p + (q - p) * (2/3 - t) * 6 end
return p
local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath.."/converters.lua")
local width = minetest.settings:get("map_size")
if (width == nil) then
width = 64
minetest.settings:set("map_size",64)
end
-- magic hsv/rgb functions
local function hsl_to_rgb(h, s, l)
local r, g, b
if s == 0 then
r = l
g = l
b = l
else
local q = l < 0.5 and l * (1 + s) or l + s - l * s
local p = 2 * l - q
r = hue_to_rgb(p, q, h + 1/3)
g = hue_to_rgb(p, q, h)
b = hue_to_rgb(p, q, h - 1/3)
end
return math.floor(r * max_value), math.floor(g * max_value), math.floor(b * max_value)
end
-- magic hsv/rgb functions
local function hsv_to_rgb(h, s, v)
local r, g, b
local i = math.floor(h * 6)
local f = h * 6 - i
local p = v * (1 - s)
local q = v * (1 - f * s)
local t = v * (1 - (1 - f) * s)
i = i % 6
if i == 0 then
r, g, b = v, t, p
elseif i == 1 then
r, g, b = q, v, p
elseif i == 2 then
r, g, b = p, v, t
elseif i == 3 then
r, g, b = p, q, v
elseif i == 4 then
r, g, b = t, p, v
elseif i == 5 then
r, g, b = v, p, q
end
return math.floor(r * max_value), math.floor(g * max_value), math.floor(b * max_value)
end
-- magic oklab stuff
local function lch_to_lab(L, C, h)
local a = C * math.cos(h * math.pi / 180)
local b = C * math.sin(h * math.pi / 180)
return L, a, b
end
-- magic oklab stuff
local function oklab_to_linear_srgb(L, a, b)
local l_ = (L + 0.3963377774 * a + 0.2158037573 * b) ^ 3
local m_ = (L - 0.1055613458 * a - 0.0638541728 * b) ^ 3
local s_ = (L - 0.0894841775 * a - 1.2914855480 * b) ^ 3
local r = 4.0767416621 * l_ - 3.3077115913 * m_ + 0.2309699292 * s_
local g = -1.2684380046 * l_ + 2.6097574011 * m_ - 0.3413193965 * s_
local b = -0.0041960863 * l_ - 0.7034186147 * m_ + 1.7076147010 * s_
return r, g, b
end
-- magic oklab stuff
local function linear_to_srgb(x)
if x <= 0.0031308 then
return 12.92 * x
else
return 1.055 * x^(1/2.4) - 0.055
end
end
-- magic oklab stuff
local function lch_to_rgb(L, C, h)
local r, g, b = oklab_to_linear_srgb(lch_to_lab(L, C, h))
r = linear_to_srgb(r)
g = linear_to_srgb(g)
b = linear_to_srgb(b)
return math.floor(r * max_value), math.floor(g * max_value), math.floor(b * max_value)
end
local height = width
-- helper function
local function toHex(decimal)
if (decimal < 0) then
decimal = 0
end
if (decimal > max_value) then
decimal = max_value
end
local hex = string.format("%01x", decimal)
return hex
local function TableConcat(t1,t2)
for i=1,#t2 do
t1[#t1+1] = t2[i]
end
return t1
end
-- color sliders
local function assemble_sliders(x,y,w,h)
-- labels
@ -137,6 +45,7 @@ local function assemble_sliders(x,y,w,h)
labels = {"L","C","h"}
maxs = {100,100,360}
units = {"%%","%%","\u{00B0}"}
steps = {10,10,36}
r,g,b = lch_to_rgb(bars[1]/100,bars[2]/100,bars[3])
else
labels = {"R","G","B"}
@ -147,12 +56,16 @@ local function assemble_sliders(x,y,w,h)
end end end
local hexr,hexg,hexb = toHex(r),toHex(g),toHex(b)
-- preview color
buf[#buf + 1] = "label[".. x + w/3 ..",".. y + h/1.5 ..";click me!]"
y=y+h
buf[#buf + 1] = "item_image_button[".. x..",".. y ..";"..w..","..3*h..";hexcol:".. hexr .. hexg .. hexb ..";hexcol:".. hexr .. hexg .. hexb ..";]"
local label = "click me!"
local temp = minetest.formspec_escape(";")
if (r==4 and g==2 and b==0) then label = "Nice"
else if (r==6 and g==2 and b==1) then label = temp .."3"
else if (r==6 and g==6 and b==6) then label = "Feeling devious today.."
else if (r==7 and g==7 and b==7) then label = "Feeling lucky today.." end end end end
buf[#buf + 1] = "item_image_button[".. x..",".. y+h ..";"..w..","..5*h..";hexcol:".. hexr .. hexg .. hexb ..";hexcol:".. hexr .. hexg .. hexb ..";"..label.."]"
-- generate the sliders
y=y+2*h
y=y+5*h
for i=1,3 do
buf[#buf + 1] = "label[".. x-0.4 ..",".. y+(i+0.5)*h ..";".. labels[i] .."]" -- label showing what kind of slider
buf[#buf + 1] = "scrollbaroptions[min=0;max=".. maxs[i] ..";smallstep=".. steps[i] .."]" -- options
@ -171,86 +84,95 @@ end
-- color map
local function Assemble_Map(x_off,y_off)
local buf = {}
buf[#buf + 1] = "label[".. x_off + 2 ..",".. y_off + 0.5 ..";click any color!]"
local size = 12.8/(width + height)
buf[#buf + 1] = "label[".. x_off + (width*size)/2 - string.len("click any color!")/15 ..",".. y_off + 0.5 ..";click any color!]"
local label = "saturation"
if (dropdown_index == "4") then label = "chroma" end
if (dropdown_index ~= "1") then
buf[#buf + 1] = "label[".. x_off + 6.6 ..",".. y_off + 0.5 ..";".. label .."]"
y_off=y_off+1
-- saturation slider
buf[#buf + 1] = "scrollbaroptions[min=0;max=10;smallstep=1;largestep=3]"
buf[#buf + 1] = "scrollbar[".. x_off + 7 ..",".. y_off ..";1,6.4;vertical;saturation;".. saturation .."]"
else
y_off=y_off+1
end
if (dropdown_index == "4") then label = "chroma " end
if (dropdown_index == "1") then label = "red" end
buf[#buf + 1] = "label[".. x_off + 7.5 - string.len(label)/15 ..",".. y_off + 0.5 ..";".. label .."]"
y_off=y_off+1
-- saturation slider
local max = 10
local step = 1;
if (dropdown_index == "1") then max = 15; step = 1 end
buf[#buf + 1] = "scrollbaroptions[min=0;max=".. max ..";smallstep=".. step ..";thumbsize=1]"
buf[#buf + 1] = "scrollbar[".. x_off + 7 ..",".. y_off ..";0.5,6.4;vertical;saturation;".. saturation .."]"
-- full map
local size = 0.1
local size_increase = 1.5
local y_axis,x_axis = "lightness","hue"
local hexr,hexg,hexb
local ohexr,ohexg,ohexb
local temp_width = 1;
local old_x = 0;
local map_optimization = true;
for y = 0,height-1 do
for x = 0,width-1 do
-- set r,g,b using the selected mapping method
local r,g,b = 0,0,0;
if (dropdown_index == "2") then
y_axis,x_axis = "value","hue"
r,g,b = hsv_to_rgb(x / width,1-saturation/10,(height-y) / height)
else if (dropdown_index == "3") then
r,g,b = hsl_to_rgb(x / width,1-saturation/10,(height-y) / height)
else if (dropdown_index == "4") then
y_axis = "p lightness"
r,g,b = lch_to_rgb((height-y) / height, 1-saturation/10, 360*(x / width))
else
y_axis,x_axis = "",""
r,g,b = math.floor(x/(width/4))+math.floor(y/(width/4))*(width/16),y%16,x%16
end end end
hexr,hexg,hexb = toHex(r),toHex(g),toHex(b)
if (x==0) then
ohexr,ohexg,ohexb = hexr,hexg,hexb
if (dropdown_index == "1") then
local temp_size = 0.4
local r,g,b
for y = 0,15 do
for x = 0,15 do
r,g,b = 15-saturation,y%16,x%16
hexr,hexg,hexb = toHex(r),toHex(g),toHex(b)
buf[#buf + 1] = "item_image_button[".. x*temp_size + x_off ..",".. y*temp_size + y_off ..";"..(temp_size*size_increase)..","..(temp_size*size_increase)..";hexcol:".. hexr .. hexg .. hexb ..";hexcol:".. hexr .. hexg .. hexb ..";]"
end
if (map_optimization) then
if (ohexr == hexr and ohexg == hexg and ohexb == hexb) then
temp_width = temp_width + 1
if (temp_width == 2) then old_x = x end
else
-- use hexcol mod to display the buttons as their blocks
if temp_width == 1 then
old_x = x
end
buf[#buf + 1] = "item_image_button[".. old_x*size + x_off + 0.0001 ..",".. y*size + y_off + 0.0001 ..";"..size*temp_width..","..size..";hexcol:".. ohexr .. ohexg .. ohexb ..";hexcol:".. ohexr .. ohexg .. ohexb ..";]"
temp_width = 1
old_x = x;
end
ohexr,ohexg,ohexb = hexr,hexg,hexb
else
buf[#buf + 1] = "item_image_button[".. x*size + x_off + 0.0001 ..",".. y*size + y_off + 0.0001 ..";"..size..","..size..";hexcol:".. hexr .. hexg .. hexb ..";hexcol:".. hexr .. hexg .. hexb ..";]"
end
end
if (map_optimization) then
if (temp_width>1) then
buf[#buf + 1] = "item_image_button[".. old_x*size + x_off + 0.0001 ..",".. y*size + y_off + 0.0001 ..";"..size*(temp_width-1)..","..size..";hexcol:".. ohexr .. ohexg .. ohexb ..";hexcol:".. ohexr .. ohexg .. ohexb ..";]"
temp_width = 1;
y_axis,x_axis = "green","blue"
else
for y = 0,height-1 do
for x = 0,width-1 do
-- set r,g,b using the selected mapping method
local r,g,b = 0,0,0;
if (dropdown_index == "2") then
y_axis,x_axis = "value","hue"
r,g,b = hsv_to_rgb(x / width,1-saturation/10,(height-y) / height)
else if (dropdown_index == "3") then
r,g,b = hsl_to_rgb(x / width,1-saturation/10,(height-y) / height)
else if (dropdown_index == "4") then
y_axis = "p lightness"
r,g,b = lch_to_rgb((height-y) / height, 1-saturation/10, 360*(x / width))
else
y_axis = "chroma"
-- r,g,b = math.floor(x/(width/4))+math.floor(y/(width/4))*(width/16),y%16,x%16
r,g,b = lch_to_rgb(1-saturation/10, (height-y) / height, 360*(x / width))
end end end
hexr,hexg,hexb = toHex(r),toHex(g),toHex(b)
if (x==0) then
ohexr,ohexg,ohexb = hexr,hexg,hexb
end
if (map_optimization) then
if (ohexr == hexr and ohexg == hexg and ohexb == hexb) then
temp_width = temp_width + 1
if (temp_width == 2) then old_x = x end
else
-- use hexcol mod to display the buttons as their blocks
if temp_width == 1 then
old_x = x
end
buf[#buf + 1] = "item_image_button[".. old_x*size + x_off ..",".. y*size + y_off ..";"..size*(temp_width-1+size_increase)..","..(size*size_increase)..";hexcol:".. ohexr .. ohexg .. ohexb ..";hexcol:".. ohexr .. ohexg .. ohexb ..";]"
temp_width = 1
old_x = x;
end
ohexr,ohexg,ohexb = hexr,hexg,hexb
else
buf[#buf + 1] = "item_image_button[".. x*size + x_off ..",".. y*size + y_off ..";"..(size*size_increase)..","..(size*size_increase)..";hexcol:".. hexr .. hexg .. hexb ..";hexcol:".. hexr .. hexg .. hexb ..";]"
end
end
if (map_optimization) then
if (temp_width>1) then
buf[#buf + 1] = "item_image_button[".. old_x*size + x_off ..",".. y*size + y_off ..";"..(size)*(temp_width-2+size_increase)..","..(size*size_increase)..";hexcol:".. ohexr .. ohexg .. ohexb ..";hexcol:".. ohexr .. ohexg .. ohexb ..";]"
temp_width = 1;
end
end
end
end
buf[#buf + 1] = "vertlabel[".. x_off-0.3 ..",".. y_off + (height*size)/(string.len(y_axis)/1.3) ..";".. y_axis .."]"
buf[#buf + 1] = "label[".. x_off + (width*size)/(string.len(x_axis)/1.3) ..",".. y_off+(height*size)+0.3 ..";".. x_axis .."]"
buf[#buf + 1] = "vertlabel[".. x_off-0.3 ..",".. y_off + (height*size)/2 - string.len(y_axis)/7 ..";".. y_axis .."]"
buf[#buf + 1] = "label[".. x_off + (width*size)/2 - string.len(x_axis)/15 ..",".. y_off+(height*size)+0.3 ..";".. x_axis .."]"
return buf
end
-- helper function
local function TableConcat(t1,t2)
for i=1,#t2 do
t1[#t1+1] = t2[i]
end
return t1
end
local function assemble_colorspace()
-- stuff always in formspec
@ -265,7 +187,7 @@ local function assemble_colorspace()
local x_off,y_off = 1,0
local fs2 = {}
if (mapping_type_index == "1") then fs2 = Assemble_Map(x_off,y_off)
else if (mapping_type_index == "2") then fs2 = assemble_sliders(x_off,y_off,6.5,1) end end
else if (mapping_type_index == "2") then fs2 = assemble_sliders(x_off,y_off,6.5,0.8) end end
TableConcat(fs, fs2);
fs[#fs+1] = "container_end[]"
fs[#fs+1] = "list[current_player;main;0.5,9;8,4]"
@ -323,6 +245,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
if (fields.saturation) then
saturation = minetest.explode_scrollbar_event(fields.saturation).value
if (dropdown_index == "1" and tonumber(saturation) > 15) then
saturation = 15;
end
color_picker.show_formspec(player)
end
if (fields.mapping_type) then

2
settingtypes.txt Normal file
View file

@ -0,0 +1,2 @@
# I recommend not going higher than 128, even 64 is quite heavy.
map_size (the color maps square dimensions) int 64