local liquid_sound = default.node_sound_water_defaults() local dye_colours = { white="#ffffff", grey= "#999999", dark_grey="#505050", black="#000000", violet="purple#", blue= "blue#", cyan= "cyan#", dark_green="green#", green="lime#", yellow="yellow#", brown="chocolate#", orange="orange#", red= "red#", magenta="magenta#", pink= "pink#", } for _, row in ipairs(dye.dyes) do local name = row[1] local description = row[2] local groups = {} groups["color_" .. name] = 1 minetest.register_craft({ output = "dye:" .. name .. " 4", recipe = { {"group:flower,color_" .. name} }, }) --dyed wootah minetest.register_node("dyed_water:"..name.."_water", { description = description.." Water", drawtype = "liquid", waving = 3, tiles = { { name = "dyed_water_white_source_animated.png^[multiply:"..dye_colours[name], backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, { name = "dyed_water_white_source_animated.png^[multiply:"..dye_colours[name], backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, use_texture_alpha = "blend", paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "dyed_water:"..name.."_water_flowing", liquid_alternative_source = "dyed_water:"..name.."_water", liquid_viscosity = 1, post_effect_color = dye_colours[name].."40", groups = {water = 3, liquid = 3, cools_lava = 1}, sounds = liquid_sound, }) minetest.register_node("dyed_water:"..name.."_water_flowing", { description = "AAa", drawtype = "flowingliquid", waving = 3, tiles = {"dyed_water_white.png^[colorize:"..dye_colours[name]..":128"}, special_tiles = { { name = "dyed_water_white_flowing_animated.png^[multiply:"..dye_colours[name], backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.5, }, }, { name = "dyed_water_white_flowing_animated.png^[multiply:"..dye_colours[name], backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.5, }, }, }, use_texture_alpha = "blend", paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "dyed_water:"..name.."_water_flowing", liquid_alternative_source = "dyed_water:"..name.."_water", liquid_viscosity = 1, post_effect_color = dye_colours[name].."40", groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, cools_lava = 1}, sounds = liquid_sound, }) -- make the bucket local bucket_id = "dyed_water:"..name.."_bucket" bucket.register_liquid( "dyed_water:"..name.."_water", "dyed_water:"..name.."_water_flowing", bucket_id, "dyed_water_bucket.png^[multiply:"..dye_colours[name].."^dyed_water_bucket_overlay.png", description.." Water Bucket"--, groups, force_renew ) --make the crafting for the bucket bucket:bucket_river_water minetest.register_craft({ type = "shapeless", output = bucket_id.." 1", recipe = {"bucket:bucket_water", "dye:"..name } }) minetest.register_craft({ type = "shapeless", output = bucket_id.." 1", recipe = {"bucket:bucket_river_water", "dye:"..name } }) end