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Commit graph

  • 23516acd0b Remove obsolete commented code (follow up to #12166) Dmitry Kostenko 2022-04-07 22:38:01 +0200
  • 48f7c5603e
    Adjust shadowmap distortion to use entire SM texture (#12166) x2048 2022-04-07 22:13:50 +0200
  • 0b5b2b2633
    Disentangle map implementations (#12148) Jude Melton-Houghton 2022-04-07 15:58:04 -0400
  • 1348d9aaf8
    Enable shadows by default in devtest (#12157) x2048 2022-04-07 21:55:19 +0200
  • 21f17e871e
    Compile Lua as C++ (#11683) Jude Melton-Houghton 2022-04-07 10:54:17 -0400
  • 837cea6b4a Fix -mwindows flag not being applied anymore sfan5 2022-04-03 21:44:22 +0200
  • b0b9732359
    Add depth sorting for node faces (#11696) x2048 2022-04-02 10:42:27 +0200
  • 26c046a563 Increase the ratio between shadow range and viewing range Dmitry Kostenko 2022-04-02 10:39:43 +0200
  • cf650fcaac Avoid negation of comparison operator (luacheck warning) Dmitry Kostenko 2022-04-01 01:01:44 +0200
  • 3dd7d7867b
    Limit shadow map to the viewing range (#12158) x2048 2022-03-31 22:40:59 +0200
  • 31578303a4
    Tune shadow perspective distortion (#12146) x2048 2022-03-31 22:40:06 +0200
  • 06d197cdd0
    Store vector metatable in registry Jude Melton-Houghton 2022-03-29 12:07:00 -0400
  • 11aab4198b
    Optimize swapping nodes with equivalent lighting Jude Melton-Houghton 2022-03-29 12:06:44 -0400
  • 8d387433b1
    Fix the documentation of InvRef:get_lists() and clean up code (#12150) DS 2022-03-29 18:06:16 +0200
  • 0f25fa7af6
    Add API to control shadow intensity from the game/mod (#11944) x2048 2022-03-26 16:58:26 +0100
  • 8d55702d13
    Improve lua vector helper class doumentation (#12090) DS 2022-03-19 12:06:55 +0100
  • e54f5e544f
    Fix memory leak in EmergeManager Daroc Alden 2022-03-14 16:01:36 -0400
  • 289c3ff377
    Fix footsteps for players whose collision box min y != 0 (#12110) Gregor Parzefall 2022-03-14 21:01:18 +0100
  • f175bb78bd
    Fixed directory name #49 bigjango13 2022-03-13 20:41:21 -0400
  • 75d90311d4
    Fixed filename bigjango13 2022-03-13 20:37:57 -0400
  • 5cb7974f2c
    Fix #47 and #46 bigjango13 2022-03-13 17:42:41 -0400
  • 11f3f72f1c
    Fix undefined behavior in TileLayer (#12125) Daroc Alden 2022-03-11 15:22:49 -0500
  • ad7c72c164 Remove direct OpenGL(ES) dependency sfan5 2022-02-26 15:16:38 +0100
  • 51294163bb Use Irrlicht bindings for GL call sfan5 2022-02-26 15:07:00 +0100
  • 598efbf7f9
    Fix memory leak from SpatialAreaStore (#12120) Daroc Alden 2022-03-09 13:28:12 -0500
  • b651bbf446 Reuse normal offset calculation for nodes Dmitry Kostenko 2022-02-20 00:18:39 +0100
  • 4801bdf45a Correct normal bias for entities Dmitry Kostenko 2022-02-20 00:04:48 +0100
  • 25c1974e0d Change normal bias for entities to avoid shadow acne Dmitry Kostenko 2022-02-14 09:00:55 +0100
  • 12896b22d8 Remove debugging code Dmitry Kostenko 2022-02-13 19:59:53 +0100
  • e531c59606 Ensure nightRatio is greater than zero in object shader Dmitry Kostenko 2022-02-13 19:45:34 +0100
  • 8f652f4e31 Fix shadows for upright sprite nodes Dmitry Kostenko 2022-02-12 02:12:29 +0100
  • 97cb404822 Apply texture matrix when rendering shadowmap Dmitry Kostenko 2022-02-11 23:00:41 +0100
  • d2a3bed240 Avoid possible buffer overflow when checking face normals Dmitry Kostenko 2022-01-01 02:07:34 +0100
  • e4583cb9b7 Use correct indexes when checking mesh normals Dmitry Kostenko 2022-01-01 02:06:48 +0100
  • a684a91bf5 Fix shadow rendering with filtering disabled Dmitry Kostenko 2021-11-10 00:31:02 +0100
  • 1175f48d05 Detect 'insane' normals in checkMeshNormals. Dmitry Kostenko 2021-11-08 23:13:50 +0100
  • 54dccc480e Improve lighting of entities. Dmitry Kostenko 2021-11-04 03:03:10 +0100
  • f2cccf8da7 Improve self-shadowing based on light/normal angle Dmitry Kostenko 2021-11-04 00:18:09 +0100
  • 10be033791 Copy shadow mapping shader from nodes to objects Dmitry Kostenko 2021-11-03 23:39:30 +0100
  • 4e39cdef94 Apply shadow texture to wield-based entities Dmitry Kostenko 2021-11-03 23:38:27 +0100
  • 2bba53b2c3 Render shadows on entities. Dmitry Kostenko 2021-11-01 01:51:17 +0100
  • b9e886726c
    Readd basic_debug as a HUD flag (#12020) Lars Müller 2022-03-05 22:16:17 +0100
  • 44fc888bd6
    Allow get_sky to return a table (#11963) Zughy 2022-03-05 22:15:41 +0100
  • f2d1295fe6 Fix segfault with autoscale_mode (again) sfan5 2022-03-02 17:46:27 +0100
  • 04bd253390 Move the codebase to C++14 sfan5 2022-02-23 20:02:58 +0100
  • 7db751df3b
    Fix broken dependency enabling due to missing enabled field (#12093) rubenwardy 2022-02-24 16:01:22 +0000
  • f7311e0d97
    Lua API documentation: Various fixes (#12059) SmallJoker 2022-02-23 21:21:37 +0100
  • 633e23bd65
    FormspecMenu: make drawing of backgrounds less hacky (#9517) DS 2022-02-22 19:17:53 +0100
  • 7c227d2a00
    Add TGA test nodes to devtest (#11978) Nils Dagsson Moskopp 2022-02-22 19:17:40 +0100
  • 0a0fb11c21
    Lua API: Consistently use double vs. single quotes (#12075) Lars Müller 2022-02-22 19:17:08 +0100
  • c31b301722 Clean up ClientReady packet handling sfan5 2022-02-14 21:01:42 +0100
  • 5d0b18a0d0
    Use absolute value for bouncy in collision (#11969) pecksin 2022-02-16 17:06:00 -0500
  • 258ae99491
    Apply texture pack main menu textures immediately (#12018) ROllerozxa 2022-02-12 20:24:20 +0100
  • 10cf2f3edd
    Add support for 'seed' in disallow_mapgen_settings (#12023) Wuzzy 2022-02-12 19:23:58 +0000
  • 0cd9c5b5be
    Correct world_format.txt specification (#12061) Dennis Jenkins 2022-02-12 11:23:46 -0800
  • a8707158a5
    Allow to set the displayed item count and its alignment via meta (#8448) DS 2022-02-10 12:17:52 +0100
  • ad1da994b2
    Increase max objects per block defaults (#12055) Lars Müller 2022-02-08 19:33:10 +0100
  • ba6fbc417e Remove awful Mingw32 workarounds sfan5 2022-02-03 21:35:08 +0100
  • ce199d6f9e Update MinGW used by CI sfan5 2022-02-03 21:34:30 +0100
  • 0dd8e8c242
    Noise params serialization fixup Gaël C 2022-02-08 19:30:49 +0100
  • b9ee29a945
    Send HUD flags only if changed Lars Müller 2022-02-08 19:28:32 +0100
  • be05c9022d
    Update copyright year in README (#12029) Zughy 2022-02-04 20:29:39 +0100
  • afb061c374
    Fix broken server startup if curl is disabled (#12046) sfan5 2022-02-04 20:29:28 +0100
  • 1ee37148a8
    Fix types of get_mapgen_setting_noiseparams (#12025) Lars Müller 2022-02-04 20:28:43 +0100
  • 1c73902005 Clean up ClientInterface locking Jude Melton-Houghton 2022-02-01 20:49:19 -0500
  • d387e9b6d3
    Add more documentation for the list[] fs element (#11979) DS 2022-02-03 11:43:28 +0100
  • 163d3547e6 Fix macOS compile instructions sfan5 2022-01-31 22:42:37 +0100
  • c61998bd20
    Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) rubenwardy 2022-01-31 21:48:14 +0000
  • 1e4d6672be Fix builtin statbar backgrounds Lars Mueller 2022-01-28 17:50:51 +0100
  • 80812b86d6 Document moon orientation relative to sun Lars Mueller 2022-01-08 11:45:05 +0100
  • 128f6359e9
    Use virtual paths to specify exact mod to enable (#11784) rubenwardy 2022-01-30 22:40:53 +0000
  • 8c0331d244 Continue with 5.6.0-dev sfan5 2022-01-30 22:58:19 +0100
  • 54b805ffd0 Bump version to 5.5.0 sfan5 2022-01-30 22:58:18 +0100
  • 484a4b518f Add another very awful workaround to prevent a crash on Mingw32 sfan5 2022-01-30 22:44:29 +0100
  • 5e4a01f2de
    Update credits for 5.5.0 release (#12001) sfan5 2022-01-30 21:33:08 +0100
  • 5da204f5bc
    Get rid of basic_debug last minute sfan5 2022-01-30 21:32:49 +0100
  • b66477c29f
    Abort raycasts that go out-of-bounds (#12006) sfan5 2022-01-30 21:31:18 +0100
  • a0e4b2bf54 Translated using Weblate (Chinese (Simplified)) poi 2022-01-30 13:21:33 +0000
  • 98982065ed Translated using Weblate (Russian) Nikita Epifanov 2022-01-28 12:48:43 +0000
  • 49adce1a63 Translated using Weblate (German) Wuzzy 2022-01-29 19:28:44 +0000
  • 7c393f8658 Translated using Weblate (Ukrainian) Andrij Mizyk 2022-01-29 18:05:43 +0000
  • fcd06d99c6 Translated using Weblate (French) waxtatect 2022-01-28 19:35:24 +0000
  • f3e23ae972 Translated using Weblate (Japanese) BreadW 2022-01-27 12:32:26 +0000
  • 39f5b05ae9 Translated using Weblate (Slovak) Marian 2022-01-26 14:10:04 +0000
  • 9205f10208 Translated using Weblate (Malay) Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi 2022-01-26 08:23:46 +0000
  • 8b9e5b47df Translated using Weblate (Hungarian) Balázs Kovács 2022-01-26 20:39:24 +0000
  • 17bb2712cb
    Translated using Weblate (Danish) Thomas Wagner Nielsen 2022-01-26 08:40:11 +0000
  • 9d3135a21b Update German builtin translation Wuzzy 2022-01-30 00:40:45 +0100
  • 777fb616b6 Update builtin translation templates Wuzzy 2022-01-30 00:39:58 +0100
  • 172acce352
    Fix Minetest logo when installed system-wide ROllerozxa 2022-01-30 13:49:52 +0100
  • f69eead62e Get rid of empty test file sfan5 2022-01-09 18:34:36 +0100
  • a9bccb964f Raise max mapgen limit constant to align with mapblock size sfan5 2021-12-17 17:21:14 +0100
  • 74a384de0a Auto-update minetest.conf.example SmallJoker 2022-01-28 19:02:38 +0100
  • a27362de6a Disable dynamic shadows for the 5.5.0 release SmallJoker 2021-10-16 19:21:53 +0200
  • 66e8aae9f2 Get rid of legacy workaround in SQLite backend sfan5 2022-01-19 22:42:53 +0100
  • 91c6728eb8 Add game name to server status string sfan5 2022-01-24 22:49:36 +0100
  • 22f0c66abb Request execution on dedicated GPU on Windows sfan5 2022-01-22 20:38:52 +0100
  • 7aea5cb88f Enable high-res timers on Windows sfan5 2022-01-22 20:20:43 +0100
  • 058846d687 Rework drawtime and related timekeeping code to use microseconds sfan5 2022-01-22 17:56:35 +0100
  • fc161e757c
    Automatically migrate client mod storage (#11960) Jude Melton-Houghton 2022-01-27 16:24:30 -0500