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Commit graph

  • 3d0e8a691f Step height: Add as a player object property paramat 2017-08-06 03:57:34 +0100
  • 7cd1251d83 Minimap: Leaner minimap arrow makes it easier to see the direction Jens Rottmann 2017-08-05 17:34:41 +0200
  • f3394095a1 Key change menu: Expose more keys Wuzzy 2017-07-25 18:56:45 +0200
  • 837328fbac Fix error not printed to console when no name is provided Juozas 2017-08-09 04:04:06 +0300
  • b9ab51dd81 Update credits (#6228) Zeno- 2017-08-09 00:11:41 +1000
  • 154b61ac5e Singleplayer: Pause game in the key change dialog Fixes #6201. @t0ny2 pointed to the right place. Thanks! SmallJoker 2017-08-07 14:53:58 +0200
  • 8325d7f482 Start off newly generated worlds early at sunrise, 5:15am (#6211) JRottm 2017-08-05 21:08:21 +0200
  • 248a1a8d65 Add tiny Y offset in collisionMoveSimple() to tweak performance Jens Rottmann 2017-08-05 01:42:39 +0200
  • 0c893ea123 Fix player coordinate rounding in collisionMoveSimple() (#6197) Jens Rottmann 2017-08-04 21:48:32 +0200
  • e63df5ce80 Sort box corners correctly Thomas--S 2017-04-13 15:45:12 +0200
  • 86c0b27c33 Update minetest.conf.example for keymap_slot* Wuzzy 2017-08-01 04:05:06 +0200
  • 80ded73f68 Fix crash when using --go in command line Juozas Pocius 2017-08-02 16:40:38 +0300
  • b20d01a3f1 Dungeons: Use biome 'node_stone' if normal stone types not detected paramat 2017-07-28 03:31:11 +0100
  • 238d752fa3 GenericCAO: Fix dark model below y = 0 paramat 2017-07-26 19:46:29 +0100
  • d1a130488e Darkness detection: Reduce chance of false positives darkening the skybox Lars Hofhansl 2017-07-22 12:44:15 -0700
  • 640ba77276 Make direct item selection keys freely bindable Wuzzy 2016-12-18 23:34:52 +0100
  • d504831ee2 Move the nametag back to the top of the player (#6179) TeTpaAka 2017-07-29 19:24:10 +0200
  • 765fd9a0bc Noise: Prevent unittest crash caused by division by zero SmallJoker 2017-07-29 19:01:14 +0200
  • e9d7005799 Revert "Noise::perlinMap2D,3D: replace a loop init with a single memset call" Loïc Blot 2017-07-27 17:12:18 +0200
  • 2015aaba96 Fix a warning introduced by 4eb59aeeb2 Loïc Blot 2017-07-27 16:55:32 +0200
  • 550c0404a8 Add LuaEntity on_death callback (#6177) Loïc Blot 2017-07-27 11:32:35 +0200
  • ba959ce27f Rename previous_was_found to previous_exists Loic Blot 2017-07-27 07:36:46 +0200
  • 4eb59aeeb2 MapBlock::actuallyUpdateDayNightDiff(): little performance optimization Loic Blot 2017-07-26 23:50:53 +0200
  • c27504a322 compressZlib: don't use a SharedBuffer but a raw u8 * pointer Loic Blot 2017-07-26 23:37:44 +0200
  • 61e4877190 Massive performance improvement on correctBlockNodeIds Loic Blot 2017-07-26 22:54:55 +0200
  • bc1654feed
    Noise::perlinMap2D,3D: replace a loop init with a single memset call Loic Blot 2017-07-27 00:24:14 +0200
  • c8faee4eda
    Remove one unused variable in Server::Receive function Loic Blot 2017-07-27 00:16:20 +0200
  • 9d412dd075
    Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cpp Loic Blot 2017-07-26 23:11:46 +0200
  • 3e50850260 TileLayer: use shared_ptr for FrameSpec vector (#6171) Loïc Blot 2017-07-26 20:12:48 +0200
  • 9a17b65f26 VoxelManip cleanups (const ref, const move) + function removal (#6169) Loïc Blot 2017-07-26 07:35:09 +0200
  • 0c99da4255 Create_schematic documentation: Update for per-node force-place paramat 2017-07-26 00:13:36 +0100
  • f61928d3fc Mgv7: Add 'mount_zero_level' parameter paramat 2017-07-24 22:50:42 +0100
  • 31b84ce1f2
    Move MapEditEventAreaIgnorer to emerge.cpp Loic Blot 2017-07-25 08:39:42 +0200
  • 4a4eba7a6c Network protocol: Document settable player collisionbox (#6168) Paramat 2017-07-25 06:32:44 +0100
  • c50a57c070 Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164) Ben Deutsch 2017-07-24 18:04:00 +0200
  • befc3bba3d
    LBM: use range based for and fixed a loop variable overloading in applyLBMs Loic Blot 2017-07-24 08:26:19 +0200
  • dc9e4517a8 Mgv7: Add option to repeat surface biomes in floatlands paramat 2017-07-13 21:03:16 +0100
  • 49920cfe8d Player collisionbox: Make settable TeTpaAka 2015-05-29 20:30:55 +0200
  • 5045bdc6d8 In-cloud fog: Strengthen effect when small view range is used Lars Hofhansl 2017-07-10 06:43:06 -0700
  • 5f37efbec4 Window size: use 1024x600 to avoid a smaller UI paramat 2017-07-17 21:19:46 +0100
  • 79f19b8369 [CSM] Add flavour limits controlled by server (#5930) Loïc Blot 2017-07-18 21:39:55 +0200
  • 7e3cdf7088 Copy lua51.dll (luajit) to bindir (#6148) adrido 2017-07-18 21:29:23 +0200
  • a8c405b04e
    LBM content mapping map doesn't need to be ordered, use std::unordered_map Loic Blot 2017-07-18 08:23:37 +0200
  • 14a1a712de
    Very little performance fix on correctBlockNodeIds Loic Blot 2017-07-18 08:18:13 +0200
  • 5117ce4c90 Mgfractal: Improve spawning behaviour paramat 2017-07-17 17:27:35 +0100
  • 20936e1c3e Mesh generation: Fix performance regression caused by 'plantlike_rooted' PR number Zero 2017-07-16 23:43:01 +0300
  • d3d3638f48 Chat: Move chat text down to not overlap 3rd line of debug text (#6145) Paramat 2017-07-17 12:53:14 +0100
  • d60434c7b1 Add information about the button height cx384 2017-07-16 13:09:27 +0200
  • d4cc49e9a7 F5 debug display: Reformat and remove some information (#6125) Paramat 2017-07-16 11:33:09 +0100
  • 7ddf67aa14 Chat protocol rewrite (#5117) Loïc Blot 2017-07-16 10:47:31 +0200
  • ecbc972ea6 Camera: Fix wieldmesh glitch after teleporting (#6138) kilbith 2017-07-15 20:15:36 +0200
  • 84aa845911
    Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"" Loic Blot 2017-07-15 09:28:10 +0200
  • fafa51202c Default window size: Increase to 1024x576, aspect ratio 16:9 paramat 2017-07-12 14:44:58 +0100
  • bdac12761c CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand" rubenwardy 2017-07-02 20:25:22 +0100
  • a5c37717ff Sneak: Stripped down version SmallJoker 2017-04-01 20:38:14 +0200
  • dc3ca09e0e Remove remaining modstore code (#6120) Elijah Duffy 2017-07-14 11:37:58 -0700
  • 32b68de65a Dont search for locale folders if gettext is disabled (#6133) adrido 2017-07-14 17:31:18 +0200
  • 0b3a8deb2c Advanced settings: Reformat noise parameter format example paramat 2017-07-09 21:09:41 +0100
  • 8299e4b67e Biomes/decorations/ores: Make relative to 'water_level' setting paramat 2017-06-14 02:00:51 +0100
  • ef285b2815 Add 'plantlike_rooted' drawtype number Zero 2017-05-11 23:24:12 +0300
  • f871852f13 Mapgen Carpathian: Add lava_depth parameter vlapsley 2017-07-07 13:49:55 +1000
  • 3caad3f3c9 Expose getPointedThing to Lua Dániel Juhász 2016-07-23 21:11:20 +0200
  • a80ecbee1e Mapgen: Add Carpathian mapgen (#6015) Vaughan Lapsley 2017-07-06 21:53:56 +1000
  • 6bedb6de40 Fog effect when camera is inside cloud Ben Deutsch 2017-05-07 18:41:47 +0200
  • 61a3de42fd Treegen: Fix s16 overflow warning (#6082) Vincent Glize 2017-07-04 22:18:28 +0100
  • 66c4108581 Main Menu: Allow copying directories from non-Minetest locations (#6095) Elijah Duffy 2017-07-04 00:27:29 -0700
  • 7c24889773 Camera: Arm inertia code cleanup (#6094) kilbith 2017-07-04 09:25:36 +0200
  • 014a1a0805
    Fix crash due to missing pointer validation Loic Blot 2017-07-02 22:26:25 +0200
  • 94c294bfdc Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) Loïc Blot 2017-07-02 20:29:58 +0200
  • 51104d9cd4 Camera: Improve arm inertia Jean-Patrick Guerrero 2017-06-28 09:45:59 +0200
  • ab746b0704 Dungeons: Add setting to prevent projecting dungeons paramat 2017-06-26 06:24:30 +0100
  • c358004368 Include TILE_MATERIAL_OPAQUE in shaders header (#6086) stujones11 2017-07-01 17:01:07 +0100
  • c772e0e18c C++11 cleanup inventorymanager (#6077) Vincent Glize 2017-07-01 14:07:40 +0200
  • 6e5588c8e1 Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL' stujones11 2017-06-07 18:52:38 +0100
  • f3ad75691a Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) red-001 2017-06-30 19:14:39 +0100
  • 2e53801fc0 Mapgen: Remove unnecessary 'this->' from constructors (#6069) Paramat 2017-06-30 14:32:35 +0100
  • 367d218f2b Change the server description after a search (#6074) Vincent Glize 2017-06-29 07:53:44 +0200
  • 6d2833a887 Mgv7: Fix undefined 'float_mount_height' paramat 2017-06-28 09:35:46 +0100
  • 85d7b18d85 Fix for empty key/value when reading item string with wear but no metadata (#6058) Jesse McDonald 2017-06-27 05:34:11 -0500
  • d7343b6c93 Fix msvc annoyances (#5963) adrido 2017-06-27 11:54:40 +0200
  • 48cd217e3b Fix arm inertia limit case kilbith 2017-06-27 11:26:13 +0200
  • 53a6b5439e
    Fix undefined behaviour in arm movement when dividing by zero Loic Blot 2017-06-26 23:19:47 +0200
  • b3a36f7378 Isolate irrlicht references and use a singleton (#6041) Loïc Blot 2017-06-26 20:11:17 +0200
  • a8650e785d
    Fix Camera::add_arm_inertia -> addArmInertia Loic Blot 2017-06-26 20:10:11 +0200
  • 1d1d922a7a Add Arm Inertia (#6050) kilbith 2017-06-26 20:03:48 +0200
  • 936d67dad4 Ores: Make 'absheight' flag non-functional paramat 2017-06-22 06:50:22 +0100
  • 1237206d4b
    Revert "Ores: Make 'absheight' flag non-functional" Loic Blot 2017-06-25 23:08:31 +0200
  • c08cc0533f Inventory: Fix wrong stack size behaviour and item loss (#6039) SmallJoker 2017-06-25 11:39:39 +0200
  • cad10ce3b7 Mgv7: Clean up divide-by-zero fix paramat 2017-06-25 04:45:40 +0100
  • 90ed6fc732 Ores: Make 'absheight' flag non-functional paramat 2017-06-22 06:50:22 +0100
  • 5a41a98ff6 Helper methods for hardware colorization (#5870) Dániel Juhász 2017-06-24 18:15:09 +0000
  • c2df1a0835 Emit liquid sound if the player walks in liquid (#6040) Dániel Juhász 2017-06-24 18:15:00 +0000
  • 9da5fb1583 C++11 cleanup on constructors guiEngine (#6036) Vincent Glize 2017-06-24 13:41:30 +0200
  • 8a84e89922
    Game::showOverlayMessage: securise function Loic Blot 2017-06-24 11:43:17 +0200
  • 34e8e0e5ce Mgv7: Avoid divide-by-zero errors paramat 2017-06-23 21:49:26 +0100
  • 9a77397fbf Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalk paramat 2017-06-22 03:48:22 +0100
  • 08f57e1e38 Show param1 and param2 in debug screen (#6031) Wuzzy 2017-06-23 13:31:01 +0200
  • 8dd548c0b4 LINT fix Loïc Blot 2017-06-22 13:20:20 +0200
  • 8b9f40d12f Fix CSM crash caused by move to C++11. (#6027) red-001 2017-06-22 12:18:58 +0100
  • 2652d8db19 CavesRandomWalk: Make 'lava_depth' a mapgen parameter paramat 2017-06-21 04:20:18 +0100