1
0
Fork 0
mirror of https://github.com/dragonfireclient/dragonfireclient.git synced 2025-01-11 16:39:52 -05:00

Commit graph

  • 821d0025da Biomes: Remove referenced biomes from Decorations on clear kwolekr 2015-04-16 23:37:50 -0400
  • 4abb96fb54 Fix path detection with --std= parameter est31 2015-04-17 05:05:52 +0200
  • b318c4712c Fix build for < C++11 since last commit est31 2015-04-17 02:29:50 +0200
  • 479f38973e Schematics: Refactor NodeResolver and add NodeResolveMethod kwolekr 2015-04-16 04:12:26 -0400
  • 0c634a9719 Use std::vector instead of std::set for Environment::getObjectsInsideRadius We are only iterating sequentially, we don't need a set here Also use a vector reference instead of a copy Loic Blot 2015-04-16 14:11:46 +0200
  • d02300a749 Mgv5: Fix above/below ground spawn when water level is altered paramat 2015-04-16 06:16:54 +0100
  • ad789be45b Mgv5/v7: Add check for water for deciding biome node stability paramat 2015-04-16 03:45:42 +0100
  • a09e4427d6 Defaultsettings: Add dungeons and jungles flags. Update conf.example paramat 2015-04-13 22:48:03 +0100
  • b2a89c04b2 Schematics: Reorganize (de)serialization and add Lua serialization API kwolekr 2015-04-12 16:40:50 -0400
  • 39fd4da7a0 Conf.example: Update, fix and improve mapgen flags docs paramat 2015-04-13 04:14:06 +0100
  • 8c688bfd07 Add Spanish comment translation to minetest.desktop ngosang 2015-03-26 20:08:46 +0100
  • a5f942c3c0 Mgv6: Fix taiga, allow pine tree spawning on snowblocks paramat 2015-04-12 05:11:16 +0100
  • 75cbd80e5b Mgv6: Add optional snow biomes paramat 2015-04-03 00:56:29 +0100
  • ce8a9ed94b Fix a rare crash case un SendPlayerHP Ner'zhul 2015-04-11 10:07:23 +0200
  • 0a413265cb Document for api functions that rely on current_modname, that it doesn't work when not loading mods est31 2015-04-08 22:44:37 +0200
  • c758fd73ff Link against shlwapi.lib and unify linker input sources for Windows kwolekr 2015-04-08 12:55:06 -0400
  • d2fc98e4a6 Fix freetype detection Dmitry Marakasov 2015-04-08 00:32:09 -0400
  • 0df736173e Schematics: Prepend mod path to relative schematic filepaths kwolekr 2015-04-07 23:04:48 -0400
  • 5132908f4b TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message Loic Blot 2015-04-07 14:28:36 +0200
  • 3c6e112c28 Fix missing SQLite3 statement pointer initialization ShadowNinja 2015-04-07 00:29:29 -0400
  • 392ac41c99 Cavegen: Remove now unnecessary checks for water, lava, ice paramat 2015-04-06 22:52:08 +0100
  • f81759792e Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename est31 2015-04-07 00:11:10 +0200
  • 43aab618e5 Change screenshot filename to one likely to work on all modern filesystems Fixes #2603 Craig Robbins 2015-04-06 11:07:51 +1000
  • 8804c47e59 TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception. Also set the packet size at creation not when pushing rawString, no functional change Loic Blot 2015-04-05 11:37:53 +0200
  • ed3ebd633d craftdef.cpp: Return 0 after assert to make Clang happy Loic Blot 2015-04-05 11:16:12 +0200
  • 4235f671c1 Fix uninitialized variabled in ConnectionEvent Loic Blot 2015-04-05 11:13:30 +0200
  • 334e70455b Crafting speedup est31 2015-04-04 01:33:34 +0200
  • fedbbc8883 Add reason to kicked log message and use present tense est31 2015-04-05 04:18:47 +0200
  • 1cb404522f Remove errorstream logging on password change est31 2015-04-03 13:55:55 +0200
  • 470de10de3 Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set Approved by: @kwoelkr Loic Blot 2015-04-03 09:04:02 +0200
  • aa340fd857 Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliable Loic Blot 2015-04-03 08:53:31 +0200
  • 92f20696eb Fix crash caused by null texture in GUI formspec/HUD. Aaron Suen 2015-04-02 08:58:18 -0400
  • 58d62ad045 Fix MSVC error caused by ed10005 SmallJoker 2015-04-01 19:41:35 +0200
  • 74eb14cc80 Treegen: Add pine tree. Force place trunks paramat 2015-03-28 05:14:53 +0000
  • 9527984dbc Move globals from main.cpp to more sane locations Craig Robbins 2015-04-01 23:01:28 +1000
  • 113bdd3ec0 NetworkPacket: reading outside packet is now clearer. Use a common function to check the reading offset Loic Blot 2015-04-01 14:47:43 +0200
  • ddf96c7a17 Fix some minor details from 6d61375 kwolekr 2015-04-01 00:19:10 -0400
  • 6d61375cc7 Clean scaling pre-filter for formspec/HUD. Aaron Suen 2015-03-09 09:32:11 -0400
  • b4247dff2e Fix usage of destroyed mutex kwolekr 2015-03-31 23:33:30 -0400
  • 699e066bea Fix set_bits kwolekr 2015-03-31 23:30:44 -0400
  • 337e79c656 ObjDefManager, Mapgen SAPI: Huge refactoring kwolekr 2015-03-31 23:27:19 -0400
  • d1d5618bb8 Fix use of unitialized variable in gettext.cpp Craig Robbins 2015-03-31 21:26:34 +1000
  • 1fe4256462 Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing This remove a long existing memory copy Also check the packet size directly into Connection::Receive instead of packet processing Loic Blot 2015-03-31 10:35:51 +0200
  • ab77bf98ee RunCommandQueues: little optimization remove command from queue on success, else do nothing, instead of remove command from queue and push it front on success Loic Blot 2015-03-31 09:22:44 +0200
  • 7c121726dc Typo in getOutgoingSequenceNumber => successfull to successful Loic Blot 2015-03-31 09:18:11 +0200
  • db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. Aaron Suen 2015-03-30 20:04:19 -0400
  • 862d4ea328 Change format of screenshot names Craig Robbins 2015-03-31 16:13:42 +1000
  • ed10005d38 GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager kwolekr 2015-03-30 23:40:35 -0400
  • 6a48844eba Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket Loic Blot 2015-03-30 19:55:14 +0200
  • ff924ef0dc On Android enable always fast Craig Robbins 2015-03-28 15:24:35 +1000
  • bf06b68c96 Let main menu scale (non-Android) Craig Robbins 2015-03-30 00:33:07 +1000
  • 5ee0d8ac81 Fix Android build-related bugs Craig Robbins 2015-03-28 20:25:34 +1000
  • e1475bdc89 Make sure g_timegetter is initalised before running speedtests Craig Robbins 2015-03-29 22:21:32 +1000
  • 34101015b2 Fix typo Craig Robbins 2015-03-29 22:08:14 +1000
  • e3d69f2920 Update credits Craig Robbins 2015-03-23 14:20:28 +1000
  • dfe00abc5a queued_commands must be a std::deque. RunCommandQueues needs to push packet on front, not back Loic Blot 2015-03-29 10:49:43 +0200
  • 3444dec2db Fix uninitialized variable Player::local_animation_speed Loic Blot 2015-03-28 10:45:32 +0100
  • b21230b329 Update minetest.po Rui 2015-03-23 06:18:04 +0900
  • 2430b2e998 Add Lua function get_video_modes() for main menu Craig Robbins 2015-03-28 11:05:39 +1000
  • 3ef0b4e637 Make camera clear error message if there's no error ShadowNinja 2015-03-27 22:20:10 -0400
  • 5659434d32 Fix GetText translation loading ShadowNinja 2015-03-27 22:10:08 -0400
  • 30075467b8 Change error_message from wstring to string ShadowNinja 2015-03-27 20:24:04 -0400
  • 3d53c90d4b Fix MSVC compile error ShadowNinja 2015-03-27 15:16:41 -0400
  • e680d49774 Document nil player as being allowed for can_dig ShadowNinja 2015-03-27 15:11:28 -0400
  • 393722a9e3 Fix typo in OpenGL ES 2 CMake file ShadowNinja 2015-03-27 15:10:27 -0400
  • 93fcab952b Clean up and tweak build system ShadowNinja 2015-02-27 18:05:29 -0500
  • 284fefb0c3 Remove duplicate code since 8ca08a850f Loic Blot 2015-03-22 10:22:25 +0100
  • b711d9040f Update German translation and minetest.pot Wuzzy 2015-03-14 16:56:52 +0100
  • d1681872bf lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional paramat 2015-03-22 21:03:19 +0000
  • 4fbcfac6cf Change filename of screenshots to something more human readable Craig Robbins 2015-03-25 02:42:31 +1000
  • 2641fcc4bb Update timestamp to include date Craig Robbins 2015-03-25 02:29:24 +1000
  • 7851c4f7a2 Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification Loic Blot 2015-03-24 09:36:54 +0100
  • 9fbc3a8ca3 Slow down the "key repeat" touch speed for some Android controls Craig Robbins 2015-03-24 22:19:32 +1000
  • 732d7b9a7c Add core.register_schematic() and cache schematics on use kwolekr 2015-03-23 22:10:59 -0400
  • 9fc2b93d9f Fix endianness inconsistency with PcgRandom::bytes() kwolekr 2015-03-23 21:07:32 -0400
  • a423202756 Schematics: Error if unable to open file kwolekr 2015-03-23 21:03:28 -0400
  • 11372ac646 Do not enable texture_clean_transparent by default kwolekr 2015-03-23 18:19:19 -0400
  • 37a6297025 Mgv6: Use heightmap in placeTreesAndJungleGrass() paramat 2015-03-23 19:36:00 +0000
  • 6cf7c89236 Fix for sun/moon tonemaps: don't upscale 1px images. Aaron Suen 2015-03-23 02:23:29 -0400
  • 15d9cd3a6f Fix Android build on 32 bit est31 2015-03-23 00:46:55 +0100
  • c31c87adb5 Fix cmake po detection bug est31 2015-03-22 20:52:57 +0100
  • 5b5c498011 Fix minetest.get_craft_recipe function est31 2015-03-23 02:38:53 +0100
  • 0ae75f2a4e Player: Fix a deadlock triggered by previous commit 0e5e49736c Loic Blot 2015-03-22 21:33:09 +0100
  • 0e5e49736c Protect Player::hud from concurrent modifications Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct Loic Blot 2015-03-22 20:09:44 +0100
  • d6638b4300 Mgv7: 1 up , 1 down overgeneration for chunk border continuity paramat 2015-03-20 18:06:05 +0000
  • 008d7e0467 Revert "Add a Lua call to do damages / heals" ok @ShadowNinja Loic Blot 2015-03-22 18:01:56 +0100
  • 61f2d0ca34 Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send This remove the NetworkPacket buffer => SharedBuffer => Buffer copy. Now NetworkPacket => Buffer Loic Blot 2015-03-22 12:18:16 +0100
  • 761b127060 Fix some loose ends from 3993093f kwolekr 2015-03-22 02:58:47 -0400
  • 3993093f51 Add support for the PCG32 PRNG algo (and associated script APIs) kwolekr 2015-03-22 00:01:46 -0400
  • 7679396ebb SendInventory when handleCommand_Interact is a use. This call was missing when change looping to triggering SendInventory: 1b2f64473e poet-nohit 2015-03-21 13:41:32 -0600
  • 837a2e1e5f Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart. Aaron Suen 2015-03-21 09:59:06 -0400
  • 709f4a50f7 Connect rails with connect_to_raillike and shorten the codes SmallJoker 2015-03-21 12:52:05 +0100
  • 03e0dd33a8 Optimize minetest.get_(all)_craft_recipe(s) gregorycu 2015-01-27 00:46:55 +1100
  • 1e4fb80d46 Configurable automatic texture scaling and filtering at load time. Aaron Suen 2015-03-07 19:52:59 -0500
  • 26153bab7d Revert "Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp" kwolekr 2015-03-20 18:40:18 -0400
  • d03c2999da Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated paramat 2015-03-16 01:22:37 +0000
  • 2676d289d9 Reset the old HP method on PlayerSAO::setHP Loic Blot 2015-03-18 19:41:25 +0100
  • 538036d004 Fix game minetest.conf default settings est31 2015-03-13 04:35:34 +0100
  • 467fc0ddc9 Add a Lua call to do damages / heals Loic Blot 2015-03-18 10:03:51 +0100
  • 8f2e9bfbc2 ServerpacketHandler: spelling fixes Loic Blot 2015-03-18 11:57:05 +0100