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  • f4272ccf8f Enable simple drag and drop in inventory Perttu Ahola 2011-12-01 11:32:51 +0200
  • 4196b0d341 Inventory move-to-slot hilighting Perttu Ahola 2011-12-01 11:25:55 +0200
  • ebc7a36a83 Note in init.lua the methods specific to the "generic" node metadata Perttu Ahola 2011-12-01 10:55:25 +0200
  • aab50cd2cc Fix conditional bug in inventory Giuseppe Bilotta 2011-12-01 09:13:43 +0100
  • 96c30452f9 Fix structs being declared as classes Giuseppe Bilotta 2011-11-14 18:40:41 +0100
  • 4d0f227c70 Fix sand to be cookable to glass Perttu Ahola 2011-12-01 02:56:49 +0200
  • 50b87c3791 Update version in CMakeLists.txt to 0.4.dev-20111201-1 Perttu Ahola 2011-12-01 02:43:10 +0200
  • b6539399f4 Fix deadlock if MeshUpdateThread asks new textures while it is being stopped (happened if texture data was transferred slowly) Perttu Ahola 2011-12-01 02:41:52 +0200
  • 8b8ef8acc0 Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers Perttu Ahola 2011-12-01 01:58:31 +0200
  • 74c6836f2f Update version in CMakeLists.txt to 0.4.dev-20111201-0 Perttu Ahola 2011-12-01 00:37:46 +0200
  • d8d6d0dc95 Do not assert if count becomes larger than getStackMax() in InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate. Perttu Ahola 2011-12-01 00:07:21 +0200
  • f6c6c4f917 Load count 0 in itemstring as 1 Perttu Ahola 2011-12-01 00:04:21 +0200
  • 918c507a66 Move craftitem_place_item as minetest.craftitem_place_item in builtin.lua Perttu Ahola 2011-11-30 23:52:02 +0200
  • 1b61ca412b ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_get_list Perttu Ahola 2011-11-30 23:38:18 +0200
  • cd563473fa Add ObjectRef:punch and ObjectRef:right_click to Lua API Perttu Ahola 2011-11-30 20:54:54 +0200
  • d26e19a296 List added functions in default/init.lua Perttu Ahola 2011-11-30 20:38:55 +0200
  • a244e367ea Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make getacceleration visible in API Perttu Ahola 2011-11-30 20:36:07 +0200
  • 347216d654 Reworked the inventory move handling code, hopefully fixed more problems than caused Perttu Ahola 2011-11-30 19:49:34 +0200
  • 49e4f55b09 Fix player getting reset to 0,0 at connect if being far from 0,0 Perttu Ahola 2011-11-30 00:39:36 +0200
  • 661ed387df Version 0.4.dev-20111129-2 Perttu Ahola 2011-11-29 23:23:33 +0200
  • ccfec0400f Modify builtin ABMs to have lower interval and higher trigger non-chance Perttu Ahola 2011-11-29 23:22:44 +0200
  • e109ed5cef Proper player inventory and hp modification tracking and sending accordingly Perttu Ahola 2011-11-29 23:18:20 +0200
  • b2c905d800 Tune main menu a bit and show version number in there Perttu Ahola 2011-11-29 22:34:58 +0200
  • 4bcff65ad0 Better version match fail messages from server Perttu Ahola 2011-11-29 22:23:03 +0200
  • e5d372f238 dev-20111129-1 Perttu Ahola 2011-11-29 21:46:03 +0200
  • 103d4793f0 Create the necessary API for /giveme and /give and implement those commands; also sort out the scripts a bit Perttu Ahola 2011-11-29 21:30:22 +0200
  • 2a610b011a Handle items with m_count==0 sanely when placing Perttu Ahola 2011-11-29 21:05:53 +0200
  • cd030639a4 Print debug stacks to infostream rather than errorstream when placing CONTENT_IGNORE Perttu Ahola 2011-11-29 21:05:36 +0200
  • 6d23fb2592 Do not install the static lua library file Perttu Ahola 2011-11-29 19:27:41 +0200
  • bc48cf076d Remove content_inventory.{h,cpp} Perttu Ahola 2011-11-29 18:34:07 +0200
  • be2ecf9186 Quick fix to a bug that makes it possible to raise water levels everywhere with one source Perttu Ahola 2011-11-29 18:21:00 +0200
  • d57aa531e1 Modify bucket namings Perttu Ahola 2011-11-29 18:05:29 +0200
  • bb898bf587 Add bucket textures Perttu Ahola 2011-11-29 17:58:42 +0200
  • 9d35e4fa6e Reorganize mods Perttu Ahola 2011-11-29 17:44:07 +0200
  • bd1e5f4fc8 Add missing files for a previous commit Perttu Ahola 2011-11-29 17:43:40 +0200
  • 95951ce558 Update version number to 0.4.dev-20111129 Perttu Ahola 2011-11-29 17:26:59 +0200
  • 10a363ebf3 Add a note about the default mod not using the modname_ prefix in textures Perttu Ahola 2011-11-29 17:26:21 +0200
  • d6b30dd3a5 CraftItem rework and Lua interface Kahrl 2011-11-29 17:15:18 +0200
  • 1c19f959db Fix active_object_count and active_object_count_wider not getting updated between ABM calls causing huge amounts of DMs and rats and stuff Perttu Ahola 2011-11-29 17:09:29 +0200
  • dde22d26a8 Add NULL terminations to EnumString definitions Perttu Ahola 2011-11-29 16:41:49 +0200
  • c8211ceb3e Some MSVC fixes Perttu Ahola 2011-11-29 14:13:57 +0200
  • c910ead4db Fix CMake install data path Perttu Ahola 2011-11-28 22:10:06 +0200
  • fe64f2b673 Silly MSVC doesn't know how to handle type conversions for parameters of pow(). Help it. Perttu Ahola 2011-11-28 21:50:14 +0200
  • a91eb36277 Update installation in CMakeLists.txt Perttu Ahola 2011-11-28 21:14:55 +0200
  • 026979e39d Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error Perttu Ahola 2011-11-28 20:54:53 +0200
  • 705f142b8d GenericNodeMetadata and an example furnace Perttu Ahola 2011-11-28 17:11:14 +0200
  • e880cc40e9 Fix stuff in inventory.{cpp,h} Perttu Ahola 2011-11-28 14:55:24 +0200
  • 7bb4b7911b Comment out debug output in ServerEnvironment::activateBlock Perttu Ahola 2011-11-28 14:54:39 +0200
  • fadf248892 Handle ActiveBlockModifier intervals properly, down to 1s Perttu Ahola 2011-11-28 10:33:47 +0200
  • 0f2b932e92 Initial NodeMetaRef stuff Perttu Ahola 2011-11-28 03:06:21 +0200
  • 34bd1b3032 Lua interface for ActiveBlockModifier Perttu Ahola 2011-11-28 02:16:51 +0200
  • 8924588511 Remove creation of builtin.lua defined minetest.registered_* tables in C Perttu Ahola 2011-11-28 01:20:48 +0200
  • 6029d9e5a9 Comment fix in builtin.lua Perttu Ahola 2011-11-28 01:17:36 +0200
  • 19a1ac1f34 For consistency, implement calling of on_chat_message callbacks in C Perttu Ahola 2011-11-28 01:13:55 +0200
  • 30648d1cc9 Implement callback registration in Lua instead of C Perttu Ahola 2011-11-28 01:11:17 +0200
  • 842eb5da28 Replace old active block random node modifying things with actual ActiveBlockModifiers Perttu Ahola 2011-11-28 00:45:34 +0200
  • 05df2ee8a4 Add chat message callback and send functions Perttu Ahola 2011-11-27 19:39:36 +0200
  • ab3911ba9e Print errors from local log to chat Perttu Ahola 2011-11-27 14:29:48 +0200
  • 013921782b Add a third log output interface method Perttu Ahola 2011-11-27 14:28:54 +0200
  • c449e5f20a Use log_deregister_thread in EmergeThread Perttu Ahola 2011-11-27 13:52:36 +0200
  • 6e0de7b42c Add log_remove_output and log_deregister_thread Perttu Ahola 2011-11-27 13:52:10 +0200
  • 2e42391b86 Fix mod dependency sort Perttu Ahola 2011-11-27 13:19:20 +0200
  • 21bd679076 Add depends.txt for mods/give_initial_stuff Perttu Ahola 2011-11-27 13:04:27 +0200
  • fd8b9a3a44 Warn about unsatisfied dependencies Perttu Ahola 2011-11-27 13:03:54 +0200
  • 5c1cb01936 Make blocks to be loaded from disk when the active block area reaches them Perttu Ahola 2011-11-27 12:50:35 +0200
  • ec4f58741b Fix a random commented-out piece of lighting code, altough it doesn't work any better Perttu Ahola 2011-11-27 12:07:22 +0200
  • 4ce6e5f0c5 Optimize lighting by a tiny bit Perttu Ahola 2011-11-27 11:52:49 +0200
  • a8a82e0b21 Sort mods by dependencies defined by modpath/depends.txt in each mod (not mandatory) Perttu Ahola 2011-11-27 11:44:05 +0200
  • 739cb87385 Fix default value of visual in LuaEntityProperties Perttu Ahola 2011-11-27 11:02:27 +0200
  • 8492796a5c Allow server-side teleporting Perttu Ahola 2011-11-27 05:14:46 +0200
  • 218b626016 Fix and tune player movement checks (make them very loose) Perttu Ahola 2011-11-27 05:08:44 +0200
  • f42c57d9a8 Add IDropAction and related stuff Kahrl 2011-11-27 05:01:38 +0200
  • 82a460ec90 Improve luaentity sprite functionality (and add some random stuff) Perttu Ahola 2011-11-27 04:31:05 +0200
  • b4e6ca63b5 Comment out print("on_generated: ...") in Lua Perttu Ahola 2011-11-26 16:14:09 +0200
  • 1d36e68346 Fix liquid source backface culling (was not turned off) Perttu Ahola 2011-11-26 16:03:14 +0200
  • 41c473cf5e Fix player getting thrown underground after connecting Perttu Ahola 2011-11-26 15:58:02 +0200
  • b2ccbdffc1 Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock)) Perttu Ahola 2011-11-26 15:53:52 +0200
  • 769cc9879f Add on_generated hook Perttu Ahola 2011-11-26 15:19:03 +0200
  • 0dbb31afeb Improve player movement speed checking Perttu Ahola 2011-11-26 14:30:57 +0200
  • 1bfc3c1eb9 Player movement speed and node access distance checking Perttu Ahola 2011-11-26 14:03:56 +0200
  • 8bd178c2e5 If available, use local textures instead of those sent by server Perttu Ahola 2011-11-26 13:32:23 +0200
  • b58dc083a9 Fix TNT script Perttu Ahola 2011-11-26 12:47:31 +0200
  • 65b2a2cb02 Make lighting update occur immediately after ClientActiveObject addition to make objects show up much more responsively Perttu Ahola 2011-11-26 12:40:25 +0200
  • 70363847aa Reshape LuaEntityCAO implementation a bit and make TNT to blink Perttu Ahola 2011-11-26 12:35:30 +0200
  • 1ce749c86a Optimize active block modifier stuff (was left horribly unoptimized after making content ids dynamic) Perttu Ahola 2011-11-26 12:34:52 +0200
  • 08c9b6037d Re-implement give_initial_stuff Perttu Ahola 2011-11-26 03:49:46 +0200
  • 57a2bd056c Exception handling in Lua setting get Perttu Ahola 2011-11-26 03:40:16 +0200
  • 234bf99743 Lua setting getter Perttu Ahola 2011-11-26 03:37:09 +0200
  • f93144fee7 remove get_nodedef Perttu Ahola 2011-11-26 03:22:54 +0200
  • 945d01fd9e on_newplayer and on_respawnplayer callbacks Perttu Ahola 2011-11-26 03:20:19 +0200
  • d99d27dcbe liquid_type -> liquidtype Perttu Ahola 2011-11-26 03:19:25 +0200
  • 908db7c1d2 Make node definitions available to Lua Perttu Ahola 2011-11-26 02:26:19 +0200
  • 77337271fc Remove give_initial_stuff Perttu Ahola 2011-11-26 00:55:50 +0200
  • c1479a2732 Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp) Kahrl 2011-11-26 00:09:36 +0200
  • 1f53ca5f4c Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp Perttu Ahola 2011-11-25 22:45:55 +0200
  • 425db289d5 Fix random node definition stuff Perttu Ahola 2011-11-25 22:06:50 +0200
  • d2eed169ae Add builtin.lua Perttu Ahola 2011-11-25 21:52:09 +0200
  • 61ffe1eac4 builtin.lua Perttu Ahola 2011-11-25 21:32:12 +0200
  • 9e7ad1e2aa Add object reference to Lua on_place/dig/punchnode parameters Perttu Ahola 2011-11-25 19:49:20 +0200
  • ae9f183cda Fix "warning: comparison between signed and unsigned integer expressions" Perttu Ahola 2011-11-25 19:45:04 +0200