local death_formspec = "" .. "size[11,5.5]" .. "bgcolor[#320000b4;true]" .. "label[4.85,1.35;" .. fgettext("You died") .. "]" .. "button_exit[2,3;3,0.5;btn_respawn;" .. fgettext("Respawn") .. "]" .. "button_exit[6,3;3,0.5;btn_ghost_mode;" .. "Ghost Mode" .. "]" .. "set_focus[btn_respawn;true]" core.register_on_death(function() core.display_chat_message("You died at " .. core.pos_to_string(vector.round(core.localplayer:get_pos())) .. ".") if core.settings:get_bool("autorespawn") then core.send_respawn() else core.show_formspec("bultin:death", death_formspec) end end) core.register_on_formspec_input(function(formname, fields) if formname == "bultin:death" then if fields.btn_ghost_mode then core.display_chat_message("You are in ghost mode. Use .respawn to Respawn.") else core.send_respawn() end end end) core.register_chatcommand("respawn", { description = "Respawn when in ghost mode", func = function() if core.localplayer:get_hp() == 0 then core.send_respawn() core.display_chat_message("Respawned.") else core.display_chat_message("You are not in ghost mode.") end end })