local scriptpath = core.get_builtin_path() local commonpath = scriptpath .. "common" .. DIR_DELIM local gamepath = scriptpath .. "game".. DIR_DELIM -- Shared between builtin files, but -- not exposed to outer context local builtin_shared = {} dofile(gamepath .. "constants.lua") dofile(gamepath .. "item_s.lua") assert(loadfile(gamepath .. "item.lua"))(builtin_shared) dofile(gamepath .. "register.lua") if core.settings:get_bool("profiler.load") then profiler = dofile(scriptpath .. "profiler" .. DIR_DELIM .. "init.lua") end dofile(commonpath .. "after.lua") dofile(commonpath .. "voxelarea.lua") dofile(gamepath .. "item_entity.lua") dofile(gamepath .. "deprecated.lua") dofile(gamepath .. "misc_s.lua") dofile(gamepath .. "misc.lua") dofile(gamepath .. "privileges.lua") dofile(gamepath .. "auth.lua") dofile(commonpath .. "chatcommands.lua") dofile(gamepath .. "chat.lua") dofile(commonpath .. "information_formspecs.lua") dofile(gamepath .. "static_spawn.lua") dofile(gamepath .. "detached_inventory.lua") assert(loadfile(gamepath .. "falling.lua"))(builtin_shared) dofile(gamepath .. "features.lua") dofile(gamepath .. "forceloading.lua") dofile(gamepath .. "statbars.lua") dofile(gamepath .. "knockback.lua") dofile(gamepath .. "async.lua") profiler = nil