#!/bin/bash set -e GIT_ORG=https://github.com/dragonfireclient CORE_GIT=$GIT_ORG/dragonfireclient CORE_BRANCH=master CORE_NAME=dragonfireclient GAME_GIT=https://git.minetest.land/MineClone2/MineClone2 GAME_BRANCH=master GAME_NAME=MineClone2 CLIENT_MODS="autotool diglib digcustom nametags autokey autoeat invutil killaura worldutil physics_override noweather chateffects simpletp" dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" if [ $# -ne 1 ]; then echo "Usage: $0 " exit 1 fi builddir=$1 mkdir -p $builddir builddir="$( cd "$builddir" && pwd )" libdir=$builddir/libs # Test which win32 compiler is present command -v i686-w64-mingw32-gcc >/dev/null && compiler=i686-w64-mingw32-gcc command -v i686-w64-mingw32-gcc-posix >/dev/null && compiler=i686-w64-mingw32-gcc-posix if [ -z "$compiler" ]; then echo "Unable to determine which MinGW compiler to use" exit 1 fi toolchain_file=$dir/toolchain_${compiler/-gcc/}.cmake echo "Using $toolchain_file" # Try to find runtime DLLs in various paths (varies by distribution, sigh) tmp=$(dirname "$(command -v $compiler)")/.. runtime_dlls= for name in lib{gcc_,stdc++-,winpthread-}'*'.dll; do for dir in $tmp/i686-w64-mingw32/{bin,lib} $tmp/lib/gcc/i686-w64-mingw32/*; do [ -d "$dir" ] || continue file=$(echo $dir/$name) [ -f "$file" ] && { runtime_dlls+="$file;"; break; } done done [ -z "$runtime_dlls" ] && echo "The compiler runtime DLLs could not be found, they might be missing in the final package." # Get stuff irrlicht_version=1.9.0mt6 ogg_version=1.3.5 openal_version=1.21.1 vorbis_version=1.3.7 curl_version=7.81.0 gettext_version=0.20.1 freetype_version=2.11.1 sqlite3_version=3.37.2 luajit_version=2.1.0-beta3 leveldb_version=1.23 zlib_version=1.2.11 zstd_version=1.5.2 mkdir -p $libdir download () { local url=$1 local filename=$2 [ -z "$filename" ] && filename=${url##*/} local foldername=${filename%%[.-]*} local extract=$3 [ -z "$extract" ] && extract=unzip [ -d "./$foldername" ] && return 0 wget "$url" -c -O "./$filename" if [ "$extract" = "unzip" ]; then unzip -o "$filename" -d "$foldername" elif [ "$extract" = "unzip_nofolder" ]; then unzip -o "$filename" else return 1 fi } # 'dw2' just points to rebuilt versions after a toolchain change # this distinction should be gotten rid of next time cd $libdir download "https://github.com/minetest/irrlicht/releases/download/$irrlicht_version/win32.zip" irrlicht-$irrlicht_version.zip download "http://minetest.kitsunemimi.pw/dw2/zlib-$zlib_version-win32.zip" download "http://minetest.kitsunemimi.pw/zstd-$zstd_version-win32.zip" download "http://minetest.kitsunemimi.pw/libogg-$ogg_version-win32.zip" download "http://minetest.kitsunemimi.pw/dw2/libvorbis-$vorbis_version-win32.zip" download "http://minetest.kitsunemimi.pw/curl-$curl_version-win32.zip" download "http://minetest.kitsunemimi.pw/dw2/gettext-$gettext_version-win32.zip" download "http://minetest.kitsunemimi.pw/freetype2-$freetype_version-win32.zip" freetype-$freetype_version.zip download "http://minetest.kitsunemimi.pw/sqlite3-$sqlite3_version-win32.zip" download "http://minetest.kitsunemimi.pw/dw2/luajit-$luajit_version-win32.zip" download "http://minetest.kitsunemimi.pw/dw2/libleveldb-$leveldb_version-win32.zip" leveldb-$leveldb_version.zip download "http://minetest.kitsunemimi.pw/openal-soft-$openal_version-win32.zip" # Set source dir, downloading Minetest as needed if [ -n "$EXISTING_MINETEST_DIR" ]; then sourcedir="$( cd "$EXISTING_MINETEST_DIR" && pwd )" else cd $builddir sourcedir=$PWD/$CORE_NAME [ -d $CORE_NAME ] && { pushd $CORE_NAME; git pull; popd; } || \ git clone -b $CORE_BRANCH $CORE_GIT $CORE_NAME if [ -z "$NO_MINETEST_GAME" ]; then cd $sourcedir [ -d games/$GAME_NAME ] && { pushd games/$GAME_NAME; git pull; popd; } || \ git clone -b $GAME_BRANCH $GAME_GIT games/$GAME_NAME fi rm -f clientmods/mods.conf for mod in $CLIENT_MODS; do cd $sourcedir [ -d clientmods/$mod ] && { pushd clientmods/$mod; git pull; popd; } || \ git clone $GIT_ORG/$mod clientmods/$mod echo "load_mod_$mod = true" >> clientmods/mods.conf done cd $sourcedir [ -d clientmods/lua_async ] && { pushd clientmods/lua_async; git pull; popd; } || \ git clone --recursive https://github.com/EliasFleckenstein03/lua_async_mt clientmods/lua_async echo "load_mod_lua_async = true" >> clientmods/mods.conf fi git_hash=$(cd $sourcedir && git rev-parse --short HEAD) # Build the thing cd $builddir [ -d build ] && rm -rf build irr_dlls=$(echo $libdir/irrlicht/lib/*.dll | tr ' ' ';') vorbis_dlls=$(echo $libdir/libvorbis/bin/libvorbis{,file}-*.dll | tr ' ' ';') gettext_dlls=$(echo $libdir/gettext/bin/lib{intl,iconv}-*.dll | tr ' ' ';') cmake -S $sourcedir -B build \ -DCMAKE_TOOLCHAIN_FILE=$toolchain_file \ -DCMAKE_INSTALL_PREFIX=/tmp \ -DVERSION_EXTRA=$git_hash \ -DBUILD_CLIENT=1 -DBUILD_SERVER=0 \ -DEXTRA_DLL="$runtime_dlls" \ \ -DENABLE_SOUND=1 \ -DENABLE_CURL=1 \ -DENABLE_GETTEXT=1 \ -DENABLE_LEVELDB=1 \ \ -DCMAKE_PREFIX_PATH=$libdir/irrlicht \ -DIRRLICHT_DLL="$irr_dlls" \ \ -DZLIB_INCLUDE_DIR=$libdir/zlib/include \ -DZLIB_LIBRARY=$libdir/zlib/lib/libz.dll.a \ -DZLIB_DLL=$libdir/zlib/bin/zlib1.dll \ \ -DZSTD_INCLUDE_DIR=$libdir/zstd/include \ -DZSTD_LIBRARY=$libdir/zstd/lib/libzstd.dll.a \ -DZSTD_DLL=$libdir/zstd/bin/libzstd.dll \ \ -DLUA_INCLUDE_DIR=$libdir/luajit/include \ -DLUA_LIBRARY=$libdir/luajit/libluajit.a \ \ -DOGG_INCLUDE_DIR=$libdir/libogg/include \ -DOGG_LIBRARY=$libdir/libogg/lib/libogg.dll.a \ -DOGG_DLL=$libdir/libogg/bin/libogg-0.dll \ \ -DVORBIS_INCLUDE_DIR=$libdir/libvorbis/include \ -DVORBIS_LIBRARY=$libdir/libvorbis/lib/libvorbis.dll.a \ -DVORBIS_DLL="$vorbis_dlls" \ -DVORBISFILE_LIBRARY=$libdir/libvorbis/lib/libvorbisfile.dll.a \ \ -DOPENAL_INCLUDE_DIR=$libdir/openal/include/AL \ -DOPENAL_LIBRARY=$libdir/openal/lib/libOpenAL32.dll.a \ -DOPENAL_DLL=$libdir/openal/bin/OpenAL32.dll \ \ -DCURL_DLL=$libdir/curl/bin/libcurl-4.dll \ -DCURL_INCLUDE_DIR=$libdir/curl/include \ -DCURL_LIBRARY=$libdir/curl/lib/libcurl.dll.a \ \ -DGETTEXT_MSGFMT=`command -v msgfmt` \ -DGETTEXT_DLL="$gettext_dlls" \ -DGETTEXT_INCLUDE_DIR=$libdir/gettext/include \ -DGETTEXT_LIBRARY=$libdir/gettext/lib/libintl.dll.a \ \ -DFREETYPE_INCLUDE_DIR_freetype2=$libdir/freetype/include/freetype2 \ -DFREETYPE_INCLUDE_DIR_ft2build=$libdir/freetype/include/freetype2 \ -DFREETYPE_LIBRARY=$libdir/freetype/lib/libfreetype.dll.a \ -DFREETYPE_DLL=$libdir/freetype/bin/libfreetype-6.dll \ \ -DSQLITE3_INCLUDE_DIR=$libdir/sqlite3/include \ -DSQLITE3_LIBRARY=$libdir/sqlite3/lib/libsqlite3.dll.a \ -DSQLITE3_DLL=$libdir/sqlite3/bin/libsqlite3-0.dll \ \ -DLEVELDB_INCLUDE_DIR=$libdir/leveldb/include \ -DLEVELDB_LIBRARY=$libdir/leveldb/lib/libleveldb.dll.a \ -DLEVELDB_DLL=$libdir/leveldb/bin/libleveldb.dll cmake --build build -j$(nproc) [ -z "$NO_PACKAGE" ] && cmake --build build --target package exit 0 # EOF