core.cheats = { ["Combat"] = { ["Killaura"] = "killaura", ["AntiKnockback"] = "antiknockback", ["NoFallDamage"] = "prevent_natural_damage", }, ["Movement"] = { ["GodMode"] = "entity_speed", ["Freecam"] = "freecam", ["PrivBypass"] = "priv_bypass", ["AutoForward"] = "continuous_forward", ["PitchMove"] = "pitch_move", ["AutoJump"] = "autojump", ["Jesus"] = "jesus", }, ["Render"] = { ["Xray"] = "xray", ["Fullbright"] = "fullbright", ["HUDBypass"] = "hud_flags_bypass", ["NoHurtCam"] = "no_hurt_cam", ["BrightNight"] = "no_night", ["Coords"] = "coords", ["Clouds"] = "enable_clouds", }, ["World"] = { ["FastDig"] = "fastdig", ["FastPlace"] = "fastplace", ["AutoDig"] = "autodig", ["AutoPlace"] = "autoplace", ["InstantBreak"] = "instant_break", ["IncreasedRange"] = "increase_tool_range", ["UnlimitedRange"] = "increase_tool_range_plus", ["PointLiquids"] = "point_liquids", }, } function core.register_cheat(cheatname, category, func) core.cheats[category] = core.cheats[category] or {} core.cheats[category][cheatname] = func end