mirror of
https://github.com/dragonfireclient/dragonfireclient.git
synced 2024-11-23 11:14:01 -05:00
1abb83b1ab
Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
23 lines
502 B
GLSL
23 lines
502 B
GLSL
uniform sampler2D baseTexture;
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uniform sampler2D normalTexture;
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uniform sampler2D textureFlags;
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#define leftImage baseTexture
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#define rightImage normalTexture
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#define maskImage textureFlags
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varying mediump vec4 varTexCoord;
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void main(void)
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{
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vec2 uv = varTexCoord.st;
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vec4 left = texture2D(leftImage, uv).rgba;
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vec4 right = texture2D(rightImage, uv).rgba;
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vec4 mask = texture2D(maskImage, uv).rgba;
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vec4 color;
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if (mask.r > 0.5)
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color = right;
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else
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color = left;
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gl_FragColor = color;
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}
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