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dragonfireclient/client/shaders/3d_interlaced_merge/opengl_vertex.glsl
Muhammad Rifqi Priyo Susanto 1abb83b1ab
Use vec4 for varTexCoord in interlaced shader (#11004)
Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
2021-03-01 13:37:32 +01:00

7 lines
116 B
GLSL

varying mediump vec4 varTexCoord;
void main(void)
{
varTexCoord = inTexCoord0;
gl_Position = inVertexPosition;
}