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dragonfireclient/client/shaders/selection_shader/opengl_vertex.glsl
2021-05-11 21:15:39 +02:00

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GLSL

varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
void main(void)
{
varTexCoord = inTexCoord0.st;
gl_Position = mWorldViewProj * inVertexPosition;
#ifdef GL_ES
varColor = inVertexColor.bgra;
#else
varColor = inVertexColor;
#endif
}