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dragonfireclient/games/devtest/mods/stairs/init.lua

65 lines
1.7 KiB
Lua

stairs = {}
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description)
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
})
end
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description)
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
})
end
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab)
end
stairs.register_stair_and_slab("stone", "basenodes:stone",
{cracky=3},
{"default_stone.png"},
"Stone Stair",
"Stone Slab")
stairs.register_stair_and_slab("desert_stone", "basenodes:desert_stone",
{cracky=3},
{"default_desert_stone.png"},
"Desert Stone Stair",
"Desert Stone Slab")
stairs.register_stair_and_slab("cobble", "basenodes:cobble",
{cracky=3},
{"default_cobble.png"},
"Cobblestone Stair",
"Cobblestone Slab")