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dragonfireclient/games/devtest/mods/testnodes/liquids.lua

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Lua

-- Add liquids for ranges and viscosity levels 0-8
for d=0, 8 do
minetest.register_node("testnodes:rliquid_"..d, {
description = "Test Liquid Source, Range "..d,
drawtype = "liquid",
tiles = {"testnodes_liquidsource_r"..d..".png"},
special_tiles = {
{name = "testnodes_liquidsource_r"..d..".png", backface_culling = false},
{name = "testnodes_liquidsource_r"..d..".png", backface_culling = true},
},
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "source",
liquid_alternative_flowing = "testnodes:rliquid_flowing_"..d,
liquid_alternative_source = "testnodes:rliquid_"..d,
liquid_range = d,
})
minetest.register_node("testnodes:rliquid_flowing_"..d, {
description = "Flowing Test Liquid, Range "..d,
drawtype = "flowingliquid",
tiles = {"testnodes_liquidflowing_r"..d..".png"},
special_tiles = {
{name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false},
{name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "flowing",
liquid_alternative_flowing = "testnodes:rliquid_flowing_"..d,
liquid_alternative_source = "testnodes:rliquid_"..d,
liquid_range = d,
})
if d <= 7 then
local mod = "^[colorize:#000000:127"
minetest.register_node("testnodes:vliquid_"..d, {
description = "Test Liquid Source, Viscosity/Resistance "..d,
drawtype = "liquid",
tiles = {"testnodes_liquidsource_r"..d..".png"..mod},
special_tiles = {
{name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = false},
{name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = true},
},
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "source",
liquid_alternative_flowing = "testnodes:vliquid_flowing_"..d,
liquid_alternative_source = "testnodes:vliquid_"..d,
liquid_viscosity = d,
})
minetest.register_node("testnodes:vliquid_flowing_"..d, {
description = "Flowing Test Liquid, Viscosity/Resistance "..d,
drawtype = "flowingliquid",
tiles = {"testnodes_liquidflowing_r"..d..".png"..mod},
special_tiles = {
{name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
{name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "flowing",
liquid_alternative_flowing = "testnodes:vliquid_flowing_"..d,
liquid_alternative_source = "testnodes:vliquid_"..d,
liquid_viscosity = d,
})
mod = "^[colorize:#000000:192"
local v = 4
minetest.register_node("testnodes:vrliquid_"..d, {
description = "Test Liquid Source, Viscosity "..v..", Resistance "..d,
drawtype = "liquid",
tiles = {"testnodes_liquidsource_r"..d..".png"..mod},
special_tiles = {
{name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = false},
{name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = true},
},
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "source",
liquid_alternative_flowing = "testnodes:vrliquid_flowing_"..d,
liquid_alternative_source = "testnodes:vrliquid_"..d,
liquid_viscosity = v,
move_resistance = d,
})
minetest.register_node("testnodes:vrliquid_flowing_"..d, {
description = "Flowing Test Liquid, Viscosity "..v..", Resistance "..d,
drawtype = "flowingliquid",
tiles = {"testnodes_liquidflowing_r"..d..".png"..mod},
special_tiles = {
{name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
{name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "flowing",
liquid_alternative_flowing = "testnodes:vrliquid_flowing_"..d,
liquid_alternative_source = "testnodes:vrliquid_"..d,
liquid_viscosity = v,
move_resistance = d,
})
end
end