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dragonfireclient/games/devtest/mods/testtools/light.lua

37 lines
1.1 KiB
Lua

local S = minetest.get_translator("testtools")
local function get_func(is_place)
return function(itemstack, user, pointed_thing)
local pos
if is_place then
pos = pointed_thing.under
else
pos = pointed_thing.above
end
if pointed_thing.type ~= "node" or not pos then
return
end
local node = minetest.get_node(pos)
local pstr = minetest.pos_to_string(pos)
local time = minetest.get_timeofday()
local sunlight = minetest.get_natural_light(pos)
local artificial = minetest.get_artificial_light(node.param1)
local message = ("pos=%s | param1=0x%02x | " ..
"sunlight=%d | artificial=%d | timeofday=%.5f" )
:format(pstr, node.param1, sunlight, artificial, time)
minetest.chat_send_player(user:get_player_name(), message)
end
end
minetest.register_tool("testtools:lighttool", {
description = S("Light Tool") .. "\n" ..
S("Show light values of node") .. "\n" ..
S("Punch: Light of node above touched node") .. "\n" ..
S("Place: Light of touched node itself"),
inventory_image = "testtools_lighttool.png",
groups = { testtool = 1, disable_repair = 1 },
on_use = get_func(false),
on_place = get_func(true),
})