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mirror of https://github.com/dragonfireclient/dragonfireclient.git synced 2024-12-04 16:04:01 -05:00
dragonfireclient/client/shaders
x2048 dc45b85a54
Improve shadow filters (#12195)
* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code
2022-05-21 16:49:30 +02:00
..
3d_interlaced_merge Use vec4 for varTexCoord in interlaced shader (#11004) 2021-03-01 13:37:32 +01:00
default_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
minimap_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
nodes_shader Improve shadow filters (#12195) 2022-05-21 16:49:30 +02:00
object_shader Improve shadow filters (#12195) 2022-05-21 16:49:30 +02:00
selection_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
shadow_shaders Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
stars_shader Sky: support GLES2 2020-11-26 12:49:10 -08:00