mirror of
https://github.com/dragonfireclient/dragonfireclient.git
synced 2024-12-13 12:04:00 -05:00
995d405261
Remove unnecessary compiler flag for clang-cl Update vcpkg instruction in README.md
421 lines
22 KiB
Markdown
421 lines
22 KiB
Markdown
Minetest
|
||
========
|
||
|
||
![Build Status](https://github.com/minetest/minetest/workflows/build/badge.svg)
|
||
[![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
|
||
[![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
|
||
|
||
Minetest is a free open-source voxel game engine with easy modding and game creation.
|
||
|
||
Copyright (C) 2010-2020 Perttu Ahola <celeron55@gmail.com>
|
||
and contributors (see source file comments and the version control log)
|
||
|
||
In case you downloaded the source code
|
||
--------------------------------------
|
||
If you downloaded the Minetest Engine source code in which this file is
|
||
contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
|
||
project too. See its README.txt for more information.
|
||
|
||
Table of Contents
|
||
------------------
|
||
|
||
1. [Further Documentation](#further-documentation)
|
||
2. [Default Controls](#default-controls)
|
||
3. [Paths](#paths)
|
||
4. [Configuration File](#configuration-file)
|
||
5. [Command-line Options](#command-line-options)
|
||
6. [Compiling](#compiling)
|
||
7. [Docker](#docker)
|
||
8. [Version Scheme](#version-scheme)
|
||
|
||
|
||
Further documentation
|
||
----------------------
|
||
- Website: http://minetest.net/
|
||
- Wiki: http://wiki.minetest.net/
|
||
- Developer wiki: http://dev.minetest.net/
|
||
- Forum: http://forum.minetest.net/
|
||
- GitHub: https://github.com/minetest/minetest/
|
||
- [doc/](doc/) directory of source distribution
|
||
|
||
Default controls
|
||
----------------
|
||
All controls are re-bindable using settings.
|
||
Some can be changed in the key config dialog in the settings tab.
|
||
|
||
| Button | Action |
|
||
|-------------------------------|----------------------------------------------------------------|
|
||
| Move mouse | Look around |
|
||
| W, A, S, D | Move |
|
||
| Space | Jump/move up |
|
||
| Shift | Sneak/move down |
|
||
| Q | Drop itemstack |
|
||
| Shift + Q | Drop single item |
|
||
| Left mouse button | Dig/punch/take item |
|
||
| Right mouse button | Place/use |
|
||
| Shift + right mouse button | Build (without using) |
|
||
| I | Inventory menu |
|
||
| Mouse wheel | Select item |
|
||
| 0-9 | Select item |
|
||
| Z | Zoom (needs zoom privilege) |
|
||
| T | Chat |
|
||
| / | Command |
|
||
| Esc | Pause menu/abort/exit (pauses only singleplayer game) |
|
||
| R | Enable/disable full range view |
|
||
| + | Increase view range |
|
||
| - | Decrease view range |
|
||
| K | Enable/disable fly mode (needs fly privilege) |
|
||
| P | Enable/disable pitch move mode |
|
||
| J | Enable/disable fast mode (needs fast privilege) |
|
||
| H | Enable/disable noclip mode (needs noclip privilege) |
|
||
| E | Move fast in fast mode |
|
||
| C | Cycle through camera modes |
|
||
| V | Cycle through minimap modes |
|
||
| Shift + V | Change minimap orientation |
|
||
| F1 | Hide/show HUD |
|
||
| F2 | Hide/show chat |
|
||
| F3 | Disable/enable fog |
|
||
| F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
|
||
| F5 | Cycle through debug information screens |
|
||
| F6 | Cycle through profiler info screens |
|
||
| F10 | Show/hide console |
|
||
| F12 | Take screenshot |
|
||
|
||
Paths
|
||
-----
|
||
Locations:
|
||
|
||
* `bin` - Compiled binaries
|
||
* `share` - Distributed read-only data
|
||
* `user` - User-created modifiable data
|
||
|
||
Where each location is on each platform:
|
||
|
||
* Windows .zip / RUN_IN_PLACE source:
|
||
* `bin` = `bin`
|
||
* `share` = `.`
|
||
* `user` = `.`
|
||
* Windows installed:
|
||
* `bin` = `C:\Program Files\Minetest\bin (Depends on the install location)`
|
||
* `share` = `C:\Program Files\Minetest (Depends on the install location)`
|
||
* `user` = `%APPDATA%\Minetest`
|
||
* Linux installed:
|
||
* `bin` = `/usr/bin`
|
||
* `share` = `/usr/share/minetest`
|
||
* `user` = `~/.minetest`
|
||
* macOS:
|
||
* `bin` = `Contents/MacOS`
|
||
* `share` = `Contents/Resources`
|
||
* `user` = `Contents/User OR ~/Library/Application Support/minetest`
|
||
|
||
Worlds can be found as separate folders in: `user/worlds/`
|
||
|
||
Configuration file
|
||
------------------
|
||
- Default location:
|
||
`user/minetest.conf`
|
||
- This file is created by closing Minetest for the first time.
|
||
- A specific file can be specified on the command line:
|
||
`--config <path-to-file>`
|
||
- A run-in-place build will look for the configuration file in
|
||
`location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
|
||
|
||
Command-line options
|
||
--------------------
|
||
- Use `--help`
|
||
|
||
Compiling
|
||
---------
|
||
### Compiling on GNU/Linux
|
||
|
||
#### Dependencies
|
||
|
||
| Dependency | Version | Commentary |
|
||
|------------|---------|------------|
|
||
| GCC | 4.9+ | Can be replaced with Clang 3.4+ |
|
||
| CMake | 2.6+ | |
|
||
| Irrlicht | 1.7.3+ | |
|
||
| SQLite3 | 3.0+ | |
|
||
| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
|
||
| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
|
||
| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
|
||
|
||
For Debian/Ubuntu users:
|
||
|
||
sudo apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
|
||
|
||
For Fedora users:
|
||
|
||
sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
|
||
|
||
For Arch users:
|
||
|
||
sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
|
||
|
||
For Alpine users:
|
||
|
||
sudo apk add build-base irrlicht-dev cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev
|
||
|
||
#### Download
|
||
|
||
You can install Git for easily keeping your copy up to date.
|
||
If you don’t want Git, read below on how to get the source without Git.
|
||
This is an example for installing Git on Debian/Ubuntu:
|
||
|
||
sudo apt install git
|
||
|
||
For Fedora users:
|
||
|
||
sudo dnf install git
|
||
|
||
Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
|
||
|
||
git clone --depth 1 https://github.com/minetest/minetest.git
|
||
cd minetest
|
||
|
||
Download minetest_game (otherwise only the "Development Test" game is available) using Git:
|
||
|
||
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
|
||
|
||
Download source, without using Git:
|
||
|
||
wget https://github.com/minetest/minetest/archive/master.tar.gz
|
||
tar xf master.tar.gz
|
||
cd minetest-master
|
||
|
||
Download minetest_game, without using Git:
|
||
|
||
cd games/
|
||
wget https://github.com/minetest/minetest_game/archive/master.tar.gz
|
||
tar xf master.tar.gz
|
||
mv minetest_game-master minetest_game
|
||
cd ..
|
||
|
||
#### Build
|
||
|
||
Build a version that runs directly from the source directory:
|
||
|
||
cmake . -DRUN_IN_PLACE=TRUE
|
||
make -j$(nproc)
|
||
|
||
Run it:
|
||
|
||
./bin/minetest
|
||
|
||
- Use `cmake . -LH` to see all CMake options and their current state.
|
||
- If you want to install it system-wide (or are making a distribution package),
|
||
you will want to use `-DRUN_IN_PLACE=FALSE`.
|
||
- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
|
||
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
|
||
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
|
||
- Debug build is slower, but gives much more useful output in a debugger.
|
||
- If you build a bare server you don't need to have Irrlicht installed.
|
||
- In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
|
||
|
||
### CMake options
|
||
|
||
General options and their default values:
|
||
|
||
BUILD_CLIENT=TRUE - Build Minetest client
|
||
BUILD_SERVER=FALSE - Build Minetest server
|
||
BUILD_UNITTESTS=TRUE - Build unittest sources
|
||
CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
|
||
Release - Release build
|
||
Debug - Debug build
|
||
SemiDebug - Partially optimized debug build
|
||
RelWithDebInfo - Release build with debug information
|
||
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
|
||
ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
|
||
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
|
||
ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
|
||
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
|
||
ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
|
||
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
|
||
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
|
||
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
|
||
ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
|
||
ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
|
||
ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
|
||
ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
|
||
ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
|
||
ENABLE_SYSTEM_JSONCPP=OFF - Use JsonCPP from system
|
||
OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
|
||
RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
|
||
USE_GPROF=FALSE - Enable profiling using GProf
|
||
VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
|
||
|
||
Library specific options:
|
||
|
||
BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
|
||
BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
|
||
CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
|
||
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
|
||
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
|
||
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
|
||
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
|
||
FREETYPE_INCLUDE_DIR_freetype2 - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
|
||
FREETYPE_INCLUDE_DIR_ft2build - Only if building with FreeType 2; directory that contains ft2build.h
|
||
FREETYPE_LIBRARY - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
|
||
FREETYPE_DLL - Only if building with FreeType 2 on Windows; path to libfreetype.dll
|
||
GETTEXT_DLL - Only when building with gettext on Windows; path to libintl3.dll
|
||
GETTEXT_ICONV_DLL - Only when building with gettext on Windows; path to libiconv2.dll
|
||
GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
|
||
GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
|
||
GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
|
||
IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
|
||
IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
|
||
IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
|
||
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
|
||
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
|
||
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
|
||
PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
|
||
PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
|
||
REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
|
||
REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
|
||
SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
|
||
SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
|
||
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
|
||
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
|
||
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
|
||
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
|
||
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
|
||
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
|
||
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
|
||
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
|
||
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
|
||
OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
|
||
OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
|
||
SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
|
||
SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
|
||
VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
|
||
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
|
||
VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
|
||
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
|
||
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
|
||
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
|
||
ZLIB_DLL - Only on Windows; path to zlib1.dll
|
||
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
|
||
ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
|
||
|
||
### Compiling on Windows
|
||
|
||
### Requirements
|
||
|
||
- [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
|
||
- [CMake](https://cmake.org/download/)
|
||
- [vcpkg](https://github.com/Microsoft/vcpkg)
|
||
- [Git](https://git-scm.com/downloads)
|
||
|
||
### Compiling and installing the dependencies
|
||
|
||
It is highly recommended to use vcpkg as package manager.
|
||
|
||
#### a) Using vcpkg to install dependencies
|
||
|
||
After you successfully built vcpkg you can easily install the required libraries:
|
||
```powershell
|
||
vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit gmp jsoncpp --triplet x64-windows
|
||
```
|
||
|
||
- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
|
||
- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
|
||
- `freetype` is optional, it allows true-type font rendering.
|
||
- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
|
||
- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
|
||
|
||
There are other optional libraries, but they are not tested if they can build and link correctly.
|
||
|
||
Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
|
||
|
||
#### b) Compile the dependencies on your own
|
||
|
||
This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
|
||
|
||
### Compile Minetest
|
||
|
||
#### a) Using the vcpkg toolchain and CMake GUI
|
||
1. Start up the CMake GUI
|
||
2. Select **Browse Source...** and select DIR/minetest
|
||
3. Select **Browse Build...** and select DIR/minetest-build
|
||
4. Select **Configure**
|
||
5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
|
||
6. Choose **Specify toolchain file for cross-compiling**
|
||
7. Click **Next**
|
||
8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
|
||
9. Click Finish
|
||
10. Wait until cmake have generated the cash file
|
||
11. If there are any errors, solve them and hit **Configure**
|
||
12. Click **Generate**
|
||
13. Click **Open Project**
|
||
14. Compile Minetest inside Visual studio.
|
||
|
||
#### b) Using the vcpkg toolchain and the commandline
|
||
|
||
Run the following script in PowerShell:
|
||
|
||
```powershell
|
||
cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF -DENABLE_SYSTEM_JSONCPP=ON
|
||
cmake --build . --config Release
|
||
```
|
||
Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
|
||
|
||
#### c) Using your own compiled libraries
|
||
|
||
**This is outdated and not recommended**
|
||
|
||
Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
|
||
|
||
### Windows Installer using WiX Toolset
|
||
|
||
Requirements:
|
||
* [Visual Studio 2017](https://visualstudio.microsoft.com/)
|
||
* [WiX Toolset](https://wixtoolset.org/)
|
||
|
||
In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
|
||
|
||
Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
|
||
|
||
Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
|
||
It may take some minutes to generate the installer.
|
||
|
||
|
||
Docker
|
||
------
|
||
We provide Minetest server Docker images using the GitLab mirror registry.
|
||
|
||
Images are built on each commit and available using the following tag scheme:
|
||
|
||
* `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
|
||
* `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
|
||
* `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
|
||
|
||
If you want to test it on a Docker server you can easily run:
|
||
|
||
sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
|
||
|
||
If you want to use it in a production environment you should use volumes bound to the Docker host
|
||
to persist data and modify the configuration:
|
||
|
||
sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
|
||
|
||
Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
|
||
|
||
**Note:** If you don't understand the previous commands please read the official Docker documentation before use.
|
||
|
||
You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
|
||
|
||
|
||
Version scheme
|
||
--------------
|
||
We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
|
||
|
||
- Major is incremented when the release contains breaking changes, all other
|
||
numbers are set to 0.
|
||
- Minor is incremented when the release contains new non-breaking features,
|
||
patch is set to 0.
|
||
- Patch is incremented when the release only contains bugfixes and very
|
||
minor/trivial features considered necessary.
|
||
|
||
Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
|
||
i.e.: 5.0.0-dev is the development version leading to 5.0.0.
|
||
Prior to that we used `previous_version-dev`.
|