hello number serialize_ver number compression number proto_ver auth_methods auth_methods string username accept_auth vec3 player_pos number map_seed number send_interval auth_methods sudo_auth_methods accept_sudo_mode deny_sudo_mode kick kick_reason reason {custom} val.Reason == mt.Custom || val.Reason == mt.Shutdown || val.Reason == mt.Crash string custom {reconnect} val.Reason == mt.Shutdown || val.Reason == mt.Crash boolean reconnect blk_data vec3 blkpos map_blk blk add_node vec3 pos node node boolean keep_meta remove_node vec3 pos inv string inv time_of_day number time number speed csm_restriction_flags csm_restriction_flags flags number map_range add_player_vel vec3 vel media_push fixed_string sha1 string filename boolean should_cache string data chat_msg chat_msg_type type string sender string text number timestamp ao_rm_add # TODO ao_msgs # TODO hp number hp move_player vec3 pos number pitch number yaw legacy_kick string reason fov number fov boolean multiplier number transition_time death_screen boolean point_cam vec3 point_at media # TODO node_defs # TODO announce_media # TODO item_defs # TODO play_sound number id string name number gain sound_src_type src_type vec3 pos number src_aoid boolean loop number fade number pitch boolean ephemeral stop_sound number id privs string_set privs inv_formspec string formspec detached_inv string name boolean keep number len string inv show_formspec string formspec string formname movement number default_accel number air_accel number fast_accel number walk_speed number crouch_speed number fast_speed number climb_speed number jump_speed number fluidity number smoothing number sink number gravity spawn_particle vec3 pos vec3 vel vec3 acc number expiration_time number size boolean collide string texture boolean vertical boolean collision_rm tile_anim anim_params number glow boolean ao_collision number node_param0 number node_param2 number node_tile add_particle_spawner number amount number duration box3 pos box3 vel box3 acc box1 expiration_time box1 size boolean collide string texture number id boolean vertical boolean collision_rm tile_anim anim_params number glow boolean ao_collision number node_param0 number node_param2 number node_tile add_hud number id hud hud rm_hud number id change_hud number id hud_field field {pos} val.Field == mt.HUDPos {name} val.Field == mt.HUDName {text} val.Field == mt.HUDText {number} val.Field == mt.HUDNumber {item} val.Field == mt.HUDItem {dir} val.Field == mt.HUDDir {align} val.Field == mt.HUDAlign {offset} val.Field == mt.HUDOffset {world_pos} val.Field == mt.HUDWorldPos {size} val.Field == mt.HUDSize {z_index} val.Field == mt.HUDZIndex {text_2} val.Field == mt.HUDText2 vec2 pos string name string text number number number item number dir vec2 align vec2 offset vec3 world_pos vec2 size number z_index string text_2 hud_flags hud_flags flags hud_flags mask set_hotbar_param hotbar_param param number size string img breath number breath sky_params color bg_color string type boolean clouds color sun_fog_tint color moon_fog_tint string fog_tint_type {textures} val.Type == "skybox" %textures% mt.Texture string_list textures {day_sky} val.Type == "regular" {day_horizon} val.Type == "regular" {dawn_sky} val.Type == "regular" {dawn_horizon} val.Type == "regular" {night_sky} val.Type == "regular" {night_horizon} val.Type == "regular" {indoor} val.Type == "regular" color day_sky color day_horizon color dawn_sky color dawn_horizon color night_sky color night_horizon color indoor override_day_night_ratio boolean override number ratio local_player_anim box1 idle box1 walk box1 dig box1 walk_dig number speed eye_offset vec3 first vec3 third del_particle_spawner number id cloud_params number density color diffuse_color color ambient_color number height number thickness vec2 speed fade_sound number id number step number gain update_player_list player_list_update_type type %players% string string_list players mod_chan_msg string channel string sender string msg mod_chan_sig mod_chan_sig signal string channel node_metas_changed changed_node_metas changed sun_params boolean visible string texture string tone_map string rise boolean rising number size moon_params boolean visible string texture string tone_map number size star_params boolean visible number count color color number size srp_bytes_salt_b string salt string b formspec_prepend string prepend minimap_modes # TODO disco