mirror of
https://github.com/dragonfireclient/hydra-dragonfire.git
synced 2024-11-21 10:24:01 -05:00
705 lines
28 KiB
Go
705 lines
28 KiB
Go
// generated by push_mkauto.lua, DO NOT EDIT
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package convert
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import (
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"github.com/dragonfireclient/mt"
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"github.com/yuin/gopher-lua"
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)
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func PushAnimType(l *lua.LState, val mt.AnimType) lua.LValue {
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switch val {
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case mt.NoAnim:
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return lua.LNil
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case mt.VerticalFrameAnim:
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return lua.LString("vertical_frame")
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case mt.SpriteSheetAnim:
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return lua.LString("sprite_sheet")
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}
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panic("impossible")
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return lua.LNil
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}
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func PushChatMsgType(l *lua.LState, val mt.ChatMsgType) lua.LValue {
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switch val {
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case mt.RawMsg:
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return lua.LString("raw")
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case mt.NormalMsg:
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return lua.LString("normal")
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case mt.AnnounceMsg:
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return lua.LString("announce")
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case mt.SysMsg:
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return lua.LString("sys")
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}
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panic("impossible")
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return lua.LNil
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}
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func PushHotbarParam(l *lua.LState, val mt.HotbarParam) lua.LValue {
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switch val {
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case mt.HotbarSize:
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return lua.LString("size")
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case mt.HotbarImg:
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return lua.LString("img")
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case mt.HotbarSelImg:
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return lua.LString("sel_img")
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}
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panic("impossible")
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return lua.LNil
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}
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func PushHUDField(l *lua.LState, val mt.HUDField) lua.LValue {
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switch val {
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case mt.HUDPos:
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return lua.LString("pos")
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case mt.HUDName:
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return lua.LString("name")
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case mt.HUDScale:
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return lua.LString("scale")
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case mt.HUDText:
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return lua.LString("text")
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case mt.HUDNumber:
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return lua.LString("number")
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case mt.HUDItem:
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return lua.LString("item")
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case mt.HUDDir:
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return lua.LString("dir")
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case mt.HUDAlign:
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return lua.LString("align")
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case mt.HUDOffset:
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return lua.LString("offset")
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case mt.HUDWorldPos:
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return lua.LString("world_pos")
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case mt.HUDSize:
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return lua.LString("size")
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case mt.HUDZIndex:
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return lua.LString("z_index")
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case mt.HUDText2:
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return lua.LString("text_2")
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}
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panic("impossible")
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return lua.LNil
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}
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func PushHUDType(l *lua.LState, val mt.HUDType) lua.LValue {
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switch val {
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case mt.ImgHUD:
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return lua.LString("img")
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case mt.TextHUD:
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return lua.LString("text")
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case mt.StatbarHUD:
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return lua.LString("statbar")
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case mt.InvHUD:
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return lua.LString("inv")
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case mt.WaypointHUD:
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return lua.LString("waypoint")
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case mt.ImgWaypointHUD:
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return lua.LString("img_waypoint")
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}
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panic("impossible")
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return lua.LNil
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}
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func PushKickReason(l *lua.LState, val mt.KickReason) lua.LValue {
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switch val {
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case mt.WrongPasswd:
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return lua.LString("wrong_passwd")
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case mt.UnexpectedData:
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return lua.LString("unexpected_data")
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case mt.SrvIsSingleplayer:
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return lua.LString("srv_is_singleplayer")
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case mt.UnsupportedVer:
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return lua.LString("unsupported_ver")
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case mt.BadNameChars:
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return lua.LString("bad_name_chars")
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case mt.BadName:
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return lua.LString("bad_name")
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case mt.TooManyClts:
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return lua.LString("too_many_clts")
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case mt.EmptyPasswd:
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return lua.LString("empty_passwd")
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case mt.AlreadyConnected:
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return lua.LString("already_connected")
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case mt.SrvErr:
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return lua.LString("srv_err")
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case mt.Custom:
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return lua.LString("custom")
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case mt.Shutdown:
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return lua.LString("shutdown")
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case mt.Crash:
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return lua.LString("crash")
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}
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panic("impossible")
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return lua.LNil
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}
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func PushModChanSig(l *lua.LState, val mt.ModChanSig) lua.LValue {
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switch val {
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case mt.JoinOK:
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return lua.LString("join_ok")
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case mt.JoinFail:
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return lua.LString("join_fail")
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case mt.LeaveOK:
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return lua.LString("leave_ok")
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case mt.LeaveFail:
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return lua.LString("leave_fail")
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case mt.NotRegistered:
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return lua.LString("not_registered")
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case mt.SetState:
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return lua.LString("set_state")
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}
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panic("impossible")
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return lua.LNil
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}
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func PushPlayerListUpdateType(l *lua.LState, val mt.PlayerListUpdateType) lua.LValue {
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switch val {
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case mt.InitPlayers:
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return lua.LString("init")
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case mt.AddPlayers:
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return lua.LString("add")
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case mt.RemovePlayers:
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return lua.LString("remove")
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}
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panic("impossible")
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return lua.LNil
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}
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func PushSoundSrcType(l *lua.LState, val mt.SoundSrcType) lua.LValue {
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switch val {
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case mt.NoSrc:
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return lua.LNil
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case mt.PosSrc:
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return lua.LString("pos")
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case mt.AOSrc:
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return lua.LString("ao")
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}
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panic("impossible")
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return lua.LNil
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}
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func PushAuthMethods(l *lua.LState, val mt.AuthMethods) lua.LValue {
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tbl := l.NewTable()
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l.SetField(tbl, "legacy_passwd", lua.LBool(val&mt.LegacyPasswd != 0))
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l.SetField(tbl, "srp", lua.LBool(val&mt.SRP != 0))
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l.SetField(tbl, "first_srp", lua.LBool(val&mt.FirstSRP != 0))
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return tbl
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}
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func PushCSMRestrictionFlags(l *lua.LState, val mt.CSMRestrictionFlags) lua.LValue {
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tbl := l.NewTable()
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l.SetField(tbl, "no_csms", lua.LBool(val&mt.NoCSMs != 0))
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l.SetField(tbl, "no_chat_msgs", lua.LBool(val&mt.NoChatMsgs != 0))
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l.SetField(tbl, "no_node_defs", lua.LBool(val&mt.NoNodeDefs != 0))
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l.SetField(tbl, "limit_map_range", lua.LBool(val&mt.LimitMapRange != 0))
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l.SetField(tbl, "no_player_list", lua.LBool(val&mt.NoPlayerList != 0))
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return tbl
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}
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func PushHUDFlags(l *lua.LState, val mt.HUDFlags) lua.LValue {
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tbl := l.NewTable()
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l.SetField(tbl, "hotbar", lua.LBool(val&mt.ShowHotbar != 0))
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l.SetField(tbl, "health_bar", lua.LBool(val&mt.ShowHealthBar != 0))
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l.SetField(tbl, "crosshair", lua.LBool(val&mt.ShowCrosshair != 0))
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l.SetField(tbl, "wielded_item", lua.LBool(val&mt.ShowWieldedItem != 0))
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l.SetField(tbl, "breath_bar", lua.LBool(val&mt.ShowBreathBar != 0))
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l.SetField(tbl, "minimap", lua.LBool(val&mt.ShowMinimap != 0))
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l.SetField(tbl, "radar_minimap", lua.LBool(val&mt.ShowRadarMinimap != 0))
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return tbl
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}
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func PushHUDStyleFlags(l *lua.LState, val mt.HUDStyleFlags) lua.LValue {
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tbl := l.NewTable()
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l.SetField(tbl, "bold", lua.LBool(val&mt.StyleBold != 0))
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l.SetField(tbl, "italic", lua.LBool(val&mt.StyleItalic != 0))
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l.SetField(tbl, "mono", lua.LBool(val&mt.StyleMono != 0))
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return tbl
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}
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func PushMapBlkFlags(l *lua.LState, val mt.MapBlkFlags) lua.LValue {
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tbl := l.NewTable()
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l.SetField(tbl, "is_underground", lua.LBool(val&mt.BlkIsUnderground != 0))
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l.SetField(tbl, "day_night_diff", lua.LBool(val&mt.BlkDayNightDiff != 0))
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l.SetField(tbl, "light_expired", lua.LBool(val&mt.BlkLightExpired != 0))
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l.SetField(tbl, "not_generated", lua.LBool(val&mt.BlkNotGenerated != 0))
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return tbl
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}
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func PushHUD(l *lua.LState, val mt.HUD) lua.LValue {
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tbl := l.NewTable()
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l.SetField(tbl, "align", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Align[0]), lua.LNumber(val.Align[1])}))
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l.SetField(tbl, "dir", lua.LNumber(val.Dir))
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l.SetField(tbl, "item", lua.LNumber(val.Item))
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l.SetField(tbl, "name", lua.LString(string(val.Name)))
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l.SetField(tbl, "number", lua.LNumber(val.Number))
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l.SetField(tbl, "offset", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Offset[0]), lua.LNumber(val.Offset[1])}))
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l.SetField(tbl, "pos", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1])}))
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l.SetField(tbl, "scale", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Scale[0]), lua.LNumber(val.Scale[1])}))
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l.SetField(tbl, "size", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Size[0]), lua.LNumber(val.Size[1])}))
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l.SetField(tbl, "style", PushHUDStyleFlags(l, val.Style))
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l.SetField(tbl, "text", lua.LString(string(val.Text)))
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l.SetField(tbl, "text_2", lua.LString(string(val.Text2)))
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l.SetField(tbl, "type", PushHUDType(l, val.Type))
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l.SetField(tbl, "world_pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.WorldPos[0]), lua.LNumber(val.WorldPos[1]), lua.LNumber(val.WorldPos[2])}))
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l.SetField(tbl, "z_index", lua.LNumber(val.ZIndex))
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return tbl
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}
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func PushMapBlk(l *lua.LState, val mt.MapBlk) lua.LValue {
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tbl := l.NewTable()
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l.SetField(tbl, "flags", PushMapBlkFlags(l, val.Flags))
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l.SetField(tbl, "lit_from", lua.LNumber(val.LitFrom))
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l.SetField(tbl, "node_metas", PushNodeMetas(l, val.NodeMetas))
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l.SetField(tbl, "param0", Push4096[mt.Content](l, val.Param0))
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l.SetField(tbl, "param1", Push4096[uint8](l, val.Param1))
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l.SetField(tbl, "param2", Push4096[uint8](l, val.Param2))
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return tbl
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}
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func PushNode(l *lua.LState, val mt.Node) lua.LValue {
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tbl := l.NewTable()
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l.SetField(tbl, "param0", lua.LNumber(val.Param0))
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l.SetField(tbl, "param1", lua.LNumber(val.Param1))
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l.SetField(tbl, "param2", lua.LNumber(val.Param2))
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return tbl
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}
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func PushNodeMeta(l *lua.LState, val mt.NodeMeta) lua.LValue {
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tbl := l.NewTable()
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l.SetField(tbl, "fields", PushNodeMetaFields(l, val.Fields))
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l.SetField(tbl, "inv", PushInv(l, val.Inv))
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return tbl
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}
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func PushTileAnim(l *lua.LState, val mt.TileAnim) lua.LValue {
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tbl := l.NewTable()
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l.SetField(tbl, "aspect_ratio", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.AspectRatio[0]), lua.LNumber(val.AspectRatio[1])}))
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l.SetField(tbl, "duration", lua.LNumber(val.Duration))
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l.SetField(tbl, "n_frames", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.NFrames[0]), lua.LNumber(val.NFrames[1])}))
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l.SetField(tbl, "type", PushAnimType(l, val.Type))
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return tbl
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}
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func PushToolCaps(l *lua.LState, val mt.ToolCaps) lua.LValue {
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tbl := l.NewTable()
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l.SetField(tbl, "attack_cooldown", lua.LNumber(val.AttackCooldown))
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l.SetField(tbl, "dmg_groups", PushGroups(l, val.DmgGroups))
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l.SetField(tbl, "group_caps", PushGroupCaps(l, val.GroupCaps))
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l.SetField(tbl, "max_drop_lvl", lua.LNumber(val.MaxDropLvl))
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l.SetField(tbl, "punch_uses", lua.LNumber(val.PunchUses))
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return tbl
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}
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func PushPktType(pkt *mt.Pkt) lua.LString {
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switch pkt.Cmd.(type) {
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case *mt.ToCltAcceptAuth:
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return lua.LString("accept_auth")
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case *mt.ToCltAcceptSudoMode:
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return lua.LString("accept_sudo_mode")
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case *mt.ToCltAddHUD:
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return lua.LString("add_hud")
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case *mt.ToCltAddNode:
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return lua.LString("add_node")
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case *mt.ToCltAddParticleSpawner:
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return lua.LString("add_particle_spawner")
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case *mt.ToCltAddPlayerVel:
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return lua.LString("add_player_vel")
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case *mt.ToCltAnnounceMedia:
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return lua.LString("announce_media")
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case *mt.ToCltAOMsgs:
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return lua.LString("ao_msgs")
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case *mt.ToCltAORmAdd:
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return lua.LString("ao_rm_add")
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case *mt.ToCltBlkData:
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return lua.LString("blk_data")
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case *mt.ToCltBreath:
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return lua.LString("breath")
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case *mt.ToCltChangeHUD:
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return lua.LString("change_hud")
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case *mt.ToCltChatMsg:
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return lua.LString("chat_msg")
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case *mt.ToCltCloudParams:
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return lua.LString("cloud_params")
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case *mt.ToCltCSMRestrictionFlags:
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return lua.LString("csm_restriction_flags")
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case *mt.ToCltDeathScreen:
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return lua.LString("death_screen")
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case *mt.ToCltDelParticleSpawner:
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return lua.LString("del_particle_spawner")
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case *mt.ToCltDenySudoMode:
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return lua.LString("deny_sudo_mode")
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case *mt.ToCltDetachedInv:
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return lua.LString("detached_inv")
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case *mt.ToCltDisco:
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return lua.LString("disco")
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case *mt.ToCltEyeOffset:
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return lua.LString("eye_offset")
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case *mt.ToCltFadeSound:
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return lua.LString("fade_sound")
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case *mt.ToCltFormspecPrepend:
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return lua.LString("formspec_prepend")
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case *mt.ToCltFOV:
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return lua.LString("fov")
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case *mt.ToCltHello:
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return lua.LString("hello")
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case *mt.ToCltHP:
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return lua.LString("hp")
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case *mt.ToCltHUDFlags:
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return lua.LString("hud_flags")
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case *mt.ToCltInv:
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return lua.LString("inv")
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case *mt.ToCltInvFormspec:
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return lua.LString("inv_formspec")
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case *mt.ToCltItemDefs:
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return lua.LString("item_defs")
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case *mt.ToCltKick:
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return lua.LString("kick")
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case *mt.ToCltLegacyKick:
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return lua.LString("legacy_kick")
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case *mt.ToCltLocalPlayerAnim:
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return lua.LString("local_player_anim")
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case *mt.ToCltMedia:
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return lua.LString("media")
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case *mt.ToCltMediaPush:
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return lua.LString("media_push")
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case *mt.ToCltMinimapModes:
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return lua.LString("minimap_modes")
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case *mt.ToCltModChanMsg:
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return lua.LString("mod_chan_msg")
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case *mt.ToCltModChanSig:
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return lua.LString("mod_chan_sig")
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case *mt.ToCltMoonParams:
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return lua.LString("moon_params")
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case *mt.ToCltMovePlayer:
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return lua.LString("move_player")
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case *mt.ToCltMovement:
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return lua.LString("movement")
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case *mt.ToCltNodeDefs:
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return lua.LString("node_defs")
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case *mt.ToCltNodeMetasChanged:
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return lua.LString("node_metas_changed")
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case *mt.ToCltOverrideDayNightRatio:
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return lua.LString("override_day_night_ratio")
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case *mt.ToCltPlaySound:
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return lua.LString("play_sound")
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case *mt.ToCltPrivs:
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return lua.LString("privs")
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case *mt.ToCltRemoveNode:
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return lua.LString("remove_node")
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case *mt.ToCltRmHUD:
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return lua.LString("rm_hud")
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case *mt.ToCltSetHotbarParam:
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return lua.LString("set_hotbar_param")
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case *mt.ToCltShowFormspec:
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return lua.LString("show_formspec")
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case *mt.ToCltSkyParams:
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return lua.LString("sky_params")
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case *mt.ToCltSpawnParticle:
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return lua.LString("spawn_particle")
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case *mt.ToCltSRPBytesSaltB:
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return lua.LString("srp_bytes_salt_b")
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case *mt.ToCltStarParams:
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return lua.LString("star_params")
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case *mt.ToCltStopSound:
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return lua.LString("stop_sound")
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case *mt.ToCltSunParams:
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return lua.LString("sun_params")
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case *mt.ToCltTimeOfDay:
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return lua.LString("time_of_day")
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case *mt.ToCltUpdatePlayerList:
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return lua.LString("update_player_list")
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}
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panic("impossible")
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return ""
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}
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func PushPkt(l *lua.LState, pkt *mt.Pkt) lua.LValue {
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if pkt == nil {
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return lua.LNil
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}
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tbl := l.NewTable()
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switch val := pkt.Cmd.(type) {
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case *mt.ToCltAcceptAuth:
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l.SetField(tbl, "map_seed", lua.LNumber(val.MapSeed))
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l.SetField(tbl, "player_pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.PlayerPos[0]), lua.LNumber(val.PlayerPos[1]), lua.LNumber(val.PlayerPos[2])}))
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l.SetField(tbl, "send_interval", lua.LNumber(val.SendInterval))
|
|
l.SetField(tbl, "sudo_auth_methods", PushAuthMethods(l, val.SudoAuthMethods))
|
|
case *mt.ToCltAddHUD:
|
|
l.SetField(tbl, "hud", PushHUD(l, val.HUD))
|
|
l.SetField(tbl, "id", lua.LNumber(val.ID))
|
|
case *mt.ToCltAddNode:
|
|
l.SetField(tbl, "keep_meta", lua.LBool(val.KeepMeta))
|
|
l.SetField(tbl, "node", PushNode(l, val.Node))
|
|
l.SetField(tbl, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])}))
|
|
case *mt.ToCltAddParticleSpawner:
|
|
l.SetField(tbl, "acc", PushBox3(l, [2][3]lua.LNumber{{lua.LNumber(val.Acc[0][0]), lua.LNumber(val.Acc[0][1]), lua.LNumber(val.Acc[0][2])}, {lua.LNumber(val.Acc[1][0]), lua.LNumber(val.Acc[1][1]), lua.LNumber(val.Acc[1][2])}}))
|
|
l.SetField(tbl, "amount", lua.LNumber(val.Amount))
|
|
l.SetField(tbl, "anim_params", PushTileAnim(l, val.AnimParams))
|
|
l.SetField(tbl, "ao_collision", lua.LBool(val.AOCollision))
|
|
l.SetField(tbl, "collide", lua.LBool(val.Collide))
|
|
l.SetField(tbl, "collision_rm", lua.LBool(val.CollisionRm))
|
|
l.SetField(tbl, "duration", lua.LNumber(val.Duration))
|
|
l.SetField(tbl, "expiration_time", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.ExpirationTime[0]), lua.LNumber(val.ExpirationTime[1])}))
|
|
l.SetField(tbl, "glow", lua.LNumber(val.Glow))
|
|
l.SetField(tbl, "id", lua.LNumber(val.ID))
|
|
l.SetField(tbl, "node_param0", lua.LNumber(val.NodeParam0))
|
|
l.SetField(tbl, "node_param2", lua.LNumber(val.NodeParam2))
|
|
l.SetField(tbl, "node_tile", lua.LNumber(val.NodeTile))
|
|
l.SetField(tbl, "pos", PushBox3(l, [2][3]lua.LNumber{{lua.LNumber(val.Pos[0][0]), lua.LNumber(val.Pos[0][1]), lua.LNumber(val.Pos[0][2])}, {lua.LNumber(val.Pos[1][0]), lua.LNumber(val.Pos[1][1]), lua.LNumber(val.Pos[1][2])}}))
|
|
l.SetField(tbl, "size", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.Size[0]), lua.LNumber(val.Size[1])}))
|
|
l.SetField(tbl, "texture", lua.LString(string(val.Texture)))
|
|
l.SetField(tbl, "vel", PushBox3(l, [2][3]lua.LNumber{{lua.LNumber(val.Vel[0][0]), lua.LNumber(val.Vel[0][1]), lua.LNumber(val.Vel[0][2])}, {lua.LNumber(val.Vel[1][0]), lua.LNumber(val.Vel[1][1]), lua.LNumber(val.Vel[1][2])}}))
|
|
l.SetField(tbl, "vertical", lua.LBool(val.Vertical))
|
|
case *mt.ToCltAddPlayerVel:
|
|
l.SetField(tbl, "vel", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Vel[0]), lua.LNumber(val.Vel[1]), lua.LNumber(val.Vel[2])}))
|
|
case *mt.ToCltBlkData:
|
|
l.SetField(tbl, "blk", PushMapBlk(l, val.Blk))
|
|
l.SetField(tbl, "blkpos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Blkpos[0]), lua.LNumber(val.Blkpos[1]), lua.LNumber(val.Blkpos[2])}))
|
|
case *mt.ToCltBreath:
|
|
l.SetField(tbl, "breath", lua.LNumber(val.Breath))
|
|
case *mt.ToCltChangeHUD:
|
|
if val.Field == mt.HUDAlign {
|
|
l.SetField(tbl, "align", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Align[0]), lua.LNumber(val.Align[1])}))
|
|
}
|
|
if val.Field == mt.HUDDir {
|
|
l.SetField(tbl, "dir", lua.LNumber(val.Dir))
|
|
}
|
|
l.SetField(tbl, "field", PushHUDField(l, val.Field))
|
|
l.SetField(tbl, "id", lua.LNumber(val.ID))
|
|
if val.Field == mt.HUDItem {
|
|
l.SetField(tbl, "item", lua.LNumber(val.Item))
|
|
}
|
|
if val.Field == mt.HUDName {
|
|
l.SetField(tbl, "name", lua.LString(string(val.Name)))
|
|
}
|
|
if val.Field == mt.HUDNumber {
|
|
l.SetField(tbl, "number", lua.LNumber(val.Number))
|
|
}
|
|
if val.Field == mt.HUDOffset {
|
|
l.SetField(tbl, "offset", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Offset[0]), lua.LNumber(val.Offset[1])}))
|
|
}
|
|
if val.Field == mt.HUDPos {
|
|
l.SetField(tbl, "pos", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1])}))
|
|
}
|
|
if val.Field == mt.HUDSize {
|
|
l.SetField(tbl, "size", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Size[0]), lua.LNumber(val.Size[1])}))
|
|
}
|
|
if val.Field == mt.HUDStyle {
|
|
l.SetField(tbl, "style", PushHUDStyleFlags(l, val.Style))
|
|
}
|
|
if val.Field == mt.HUDText {
|
|
l.SetField(tbl, "text", lua.LString(string(val.Text)))
|
|
}
|
|
if val.Field == mt.HUDText2 {
|
|
l.SetField(tbl, "text_2", lua.LString(string(val.Text2)))
|
|
}
|
|
if val.Field == mt.HUDWorldPos {
|
|
l.SetField(tbl, "world_pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.WorldPos[0]), lua.LNumber(val.WorldPos[1]), lua.LNumber(val.WorldPos[2])}))
|
|
}
|
|
if val.Field == mt.HUDZIndex {
|
|
l.SetField(tbl, "z_index", lua.LNumber(val.ZIndex))
|
|
}
|
|
case *mt.ToCltChatMsg:
|
|
l.SetField(tbl, "sender", lua.LString(string(val.Sender)))
|
|
l.SetField(tbl, "text", lua.LString(string(val.Text)))
|
|
l.SetField(tbl, "timestamp", lua.LNumber(val.Timestamp))
|
|
l.SetField(tbl, "type", PushChatMsgType(l, val.Type))
|
|
case *mt.ToCltCloudParams:
|
|
l.SetField(tbl, "ambient_color", PushColor(l, val.AmbientColor))
|
|
l.SetField(tbl, "density", lua.LNumber(val.Density))
|
|
l.SetField(tbl, "diffuse_color", PushColor(l, val.DiffuseColor))
|
|
l.SetField(tbl, "height", lua.LNumber(val.Height))
|
|
l.SetField(tbl, "speed", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Speed[0]), lua.LNumber(val.Speed[1])}))
|
|
l.SetField(tbl, "thickness", lua.LNumber(val.Thickness))
|
|
case *mt.ToCltCSMRestrictionFlags:
|
|
l.SetField(tbl, "flags", PushCSMRestrictionFlags(l, val.Flags))
|
|
l.SetField(tbl, "map_range", lua.LNumber(val.MapRange))
|
|
case *mt.ToCltDeathScreen:
|
|
l.SetField(tbl, "point_at", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.PointAt[0]), lua.LNumber(val.PointAt[1]), lua.LNumber(val.PointAt[2])}))
|
|
l.SetField(tbl, "point_cam", lua.LBool(val.PointCam))
|
|
case *mt.ToCltDelParticleSpawner:
|
|
l.SetField(tbl, "id", lua.LNumber(val.ID))
|
|
case *mt.ToCltDetachedInv:
|
|
l.SetField(tbl, "inv", lua.LString(string(val.Inv)))
|
|
l.SetField(tbl, "keep", lua.LBool(val.Keep))
|
|
l.SetField(tbl, "len", lua.LNumber(val.Len))
|
|
l.SetField(tbl, "name", lua.LString(string(val.Name)))
|
|
case *mt.ToCltEyeOffset:
|
|
l.SetField(tbl, "first", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.First[0]), lua.LNumber(val.First[1]), lua.LNumber(val.First[2])}))
|
|
l.SetField(tbl, "third", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Third[0]), lua.LNumber(val.Third[1]), lua.LNumber(val.Third[2])}))
|
|
case *mt.ToCltFadeSound:
|
|
l.SetField(tbl, "gain", lua.LNumber(val.Gain))
|
|
l.SetField(tbl, "id", lua.LNumber(val.ID))
|
|
l.SetField(tbl, "step", lua.LNumber(val.Step))
|
|
case *mt.ToCltFormspecPrepend:
|
|
l.SetField(tbl, "prepend", lua.LString(string(val.Prepend)))
|
|
case *mt.ToCltFOV:
|
|
l.SetField(tbl, "fov", lua.LNumber(val.FOV))
|
|
l.SetField(tbl, "multiplier", lua.LBool(val.Multiplier))
|
|
l.SetField(tbl, "transition_time", lua.LNumber(val.TransitionTime))
|
|
case *mt.ToCltHello:
|
|
l.SetField(tbl, "auth_methods", PushAuthMethods(l, val.AuthMethods))
|
|
l.SetField(tbl, "compression", lua.LNumber(val.Compression))
|
|
l.SetField(tbl, "proto_ver", lua.LNumber(val.ProtoVer))
|
|
l.SetField(tbl, "serialize_ver", lua.LNumber(val.SerializeVer))
|
|
l.SetField(tbl, "username", lua.LString(string(val.Username)))
|
|
case *mt.ToCltHP:
|
|
l.SetField(tbl, "hp", lua.LNumber(val.HP))
|
|
case *mt.ToCltHUDFlags:
|
|
l.SetField(tbl, "flags", PushHUDFlags(l, val.Flags))
|
|
l.SetField(tbl, "mask", PushHUDFlags(l, val.Mask))
|
|
case *mt.ToCltInv:
|
|
l.SetField(tbl, "inv", lua.LString(string(val.Inv)))
|
|
case *mt.ToCltInvFormspec:
|
|
l.SetField(tbl, "formspec", lua.LString(string(val.Formspec)))
|
|
case *mt.ToCltKick:
|
|
if val.Reason == mt.Custom || val.Reason == mt.Shutdown || val.Reason == mt.Crash {
|
|
l.SetField(tbl, "custom", lua.LString(string(val.Custom)))
|
|
}
|
|
l.SetField(tbl, "reason", PushKickReason(l, val.Reason))
|
|
if val.Reason == mt.Shutdown || val.Reason == mt.Crash {
|
|
l.SetField(tbl, "reconnect", lua.LBool(val.Reconnect))
|
|
}
|
|
case *mt.ToCltLegacyKick:
|
|
l.SetField(tbl, "reason", lua.LString(string(val.Reason)))
|
|
case *mt.ToCltLocalPlayerAnim:
|
|
l.SetField(tbl, "dig", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.Dig[0]), lua.LNumber(val.Dig[1])}))
|
|
l.SetField(tbl, "idle", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.Idle[0]), lua.LNumber(val.Idle[1])}))
|
|
l.SetField(tbl, "speed", lua.LNumber(val.Speed))
|
|
l.SetField(tbl, "walk", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.Walk[0]), lua.LNumber(val.Walk[1])}))
|
|
l.SetField(tbl, "walk_dig", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.WalkDig[0]), lua.LNumber(val.WalkDig[1])}))
|
|
case *mt.ToCltMediaPush:
|
|
l.SetField(tbl, "callback_token", lua.LNumber(val.CallbackToken))
|
|
l.SetField(tbl, "filename", lua.LString(string(val.Filename)))
|
|
l.SetField(tbl, "raw_hash", lua.LString(string(val.RawHash)))
|
|
l.SetField(tbl, "should_cache", lua.LBool(val.ShouldCache))
|
|
case *mt.ToCltModChanMsg:
|
|
l.SetField(tbl, "channel", lua.LString(string(val.Channel)))
|
|
l.SetField(tbl, "msg", lua.LString(string(val.Msg)))
|
|
l.SetField(tbl, "sender", lua.LString(string(val.Sender)))
|
|
case *mt.ToCltModChanSig:
|
|
l.SetField(tbl, "channel", lua.LString(string(val.Channel)))
|
|
l.SetField(tbl, "signal", PushModChanSig(l, val.Signal))
|
|
case *mt.ToCltMoonParams:
|
|
l.SetField(tbl, "size", lua.LNumber(val.Size))
|
|
l.SetField(tbl, "texture", lua.LString(string(val.Texture)))
|
|
l.SetField(tbl, "tone_map", lua.LString(string(val.ToneMap)))
|
|
l.SetField(tbl, "visible", lua.LBool(val.Visible))
|
|
case *mt.ToCltMovePlayer:
|
|
l.SetField(tbl, "pitch", lua.LNumber(val.Pitch))
|
|
l.SetField(tbl, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])}))
|
|
l.SetField(tbl, "yaw", lua.LNumber(val.Yaw))
|
|
case *mt.ToCltMovement:
|
|
l.SetField(tbl, "air_accel", lua.LNumber(val.AirAccel))
|
|
l.SetField(tbl, "climb_speed", lua.LNumber(val.ClimbSpeed))
|
|
l.SetField(tbl, "crouch_speed", lua.LNumber(val.CrouchSpeed))
|
|
l.SetField(tbl, "default_accel", lua.LNumber(val.DefaultAccel))
|
|
l.SetField(tbl, "fast_accel", lua.LNumber(val.FastAccel))
|
|
l.SetField(tbl, "fast_speed", lua.LNumber(val.FastSpeed))
|
|
l.SetField(tbl, "fluidity", lua.LNumber(val.Fluidity))
|
|
l.SetField(tbl, "gravity", lua.LNumber(val.Gravity))
|
|
l.SetField(tbl, "jump_speed", lua.LNumber(val.JumpSpeed))
|
|
l.SetField(tbl, "sink", lua.LNumber(val.Sink))
|
|
l.SetField(tbl, "smoothing", lua.LNumber(val.Smoothing))
|
|
l.SetField(tbl, "walk_speed", lua.LNumber(val.WalkSpeed))
|
|
case *mt.ToCltNodeMetasChanged:
|
|
l.SetField(tbl, "changed", PushChangedNodeMetas(l, val.Changed))
|
|
case *mt.ToCltOverrideDayNightRatio:
|
|
l.SetField(tbl, "override", lua.LBool(val.Override))
|
|
l.SetField(tbl, "ratio", lua.LNumber(val.Ratio))
|
|
case *mt.ToCltPlaySound:
|
|
l.SetField(tbl, "ephemeral", lua.LBool(val.Ephemeral))
|
|
l.SetField(tbl, "fade", lua.LNumber(val.Fade))
|
|
l.SetField(tbl, "gain", lua.LNumber(val.Gain))
|
|
l.SetField(tbl, "id", lua.LNumber(val.ID))
|
|
l.SetField(tbl, "loop", lua.LBool(val.Loop))
|
|
l.SetField(tbl, "name", lua.LString(string(val.Name)))
|
|
l.SetField(tbl, "pitch", lua.LNumber(val.Pitch))
|
|
l.SetField(tbl, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])}))
|
|
l.SetField(tbl, "src_aoid", lua.LNumber(val.SrcAOID))
|
|
l.SetField(tbl, "src_type", PushSoundSrcType(l, val.SrcType))
|
|
case *mt.ToCltPrivs:
|
|
l.SetField(tbl, "privs", PushStringSet(l, val.Privs))
|
|
case *mt.ToCltRemoveNode:
|
|
l.SetField(tbl, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])}))
|
|
case *mt.ToCltRmHUD:
|
|
l.SetField(tbl, "id", lua.LNumber(val.ID))
|
|
case *mt.ToCltSetHotbarParam:
|
|
l.SetField(tbl, "img", lua.LString(string(val.Img)))
|
|
l.SetField(tbl, "param", PushHotbarParam(l, val.Param))
|
|
l.SetField(tbl, "size", lua.LNumber(val.Size))
|
|
case *mt.ToCltShowFormspec:
|
|
l.SetField(tbl, "formname", lua.LString(string(val.Formname)))
|
|
l.SetField(tbl, "formspec", lua.LString(string(val.Formspec)))
|
|
case *mt.ToCltSkyParams:
|
|
l.SetField(tbl, "bg_color", PushColor(l, val.BgColor))
|
|
l.SetField(tbl, "clouds", lua.LBool(val.Clouds))
|
|
if val.Type == "regular" {
|
|
l.SetField(tbl, "dawn_horizon", PushColor(l, val.DawnHorizon))
|
|
}
|
|
if val.Type == "regular" {
|
|
l.SetField(tbl, "dawn_sky", PushColor(l, val.DawnSky))
|
|
}
|
|
if val.Type == "regular" {
|
|
l.SetField(tbl, "day_horizon", PushColor(l, val.DayHorizon))
|
|
}
|
|
if val.Type == "regular" {
|
|
l.SetField(tbl, "day_sky", PushColor(l, val.DaySky))
|
|
}
|
|
l.SetField(tbl, "fog_tint_type", lua.LString(string(val.FogTintType)))
|
|
if val.Type == "regular" {
|
|
l.SetField(tbl, "indoor", PushColor(l, val.Indoor))
|
|
}
|
|
l.SetField(tbl, "moon_fog_tint", PushColor(l, val.MoonFogTint))
|
|
if val.Type == "regular" {
|
|
l.SetField(tbl, "night_horizon", PushColor(l, val.NightHorizon))
|
|
}
|
|
if val.Type == "regular" {
|
|
l.SetField(tbl, "night_sky", PushColor(l, val.NightSky))
|
|
}
|
|
l.SetField(tbl, "sun_fog_tint", PushColor(l, val.SunFogTint))
|
|
if val.Type == "skybox" {
|
|
l.SetField(tbl, "textures", PushStringList[mt.Texture](l, val.Textures))
|
|
}
|
|
l.SetField(tbl, "type", lua.LString(string(val.Type)))
|
|
case *mt.ToCltSpawnParticle:
|
|
l.SetField(tbl, "acc", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Acc[0]), lua.LNumber(val.Acc[1]), lua.LNumber(val.Acc[2])}))
|
|
l.SetField(tbl, "anim_params", PushTileAnim(l, val.AnimParams))
|
|
l.SetField(tbl, "ao_collision", lua.LBool(val.AOCollision))
|
|
l.SetField(tbl, "collide", lua.LBool(val.Collide))
|
|
l.SetField(tbl, "collision_rm", lua.LBool(val.CollisionRm))
|
|
l.SetField(tbl, "expiration_time", lua.LNumber(val.ExpirationTime))
|
|
l.SetField(tbl, "glow", lua.LNumber(val.Glow))
|
|
l.SetField(tbl, "node_param0", lua.LNumber(val.NodeParam0))
|
|
l.SetField(tbl, "node_param2", lua.LNumber(val.NodeParam2))
|
|
l.SetField(tbl, "node_tile", lua.LNumber(val.NodeTile))
|
|
l.SetField(tbl, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])}))
|
|
l.SetField(tbl, "size", lua.LNumber(val.Size))
|
|
l.SetField(tbl, "texture", lua.LString(string(val.Texture)))
|
|
l.SetField(tbl, "vel", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Vel[0]), lua.LNumber(val.Vel[1]), lua.LNumber(val.Vel[2])}))
|
|
l.SetField(tbl, "vertical", lua.LBool(val.Vertical))
|
|
case *mt.ToCltSRPBytesSaltB:
|
|
l.SetField(tbl, "b", lua.LString(string(val.B)))
|
|
l.SetField(tbl, "salt", lua.LString(string(val.Salt)))
|
|
case *mt.ToCltStarParams:
|
|
l.SetField(tbl, "color", PushColor(l, val.Color))
|
|
l.SetField(tbl, "count", lua.LNumber(val.Count))
|
|
l.SetField(tbl, "size", lua.LNumber(val.Size))
|
|
l.SetField(tbl, "visible", lua.LBool(val.Visible))
|
|
case *mt.ToCltStopSound:
|
|
l.SetField(tbl, "id", lua.LNumber(val.ID))
|
|
case *mt.ToCltSunParams:
|
|
l.SetField(tbl, "rise", lua.LString(string(val.Rise)))
|
|
l.SetField(tbl, "rising", lua.LBool(val.Rising))
|
|
l.SetField(tbl, "size", lua.LNumber(val.Size))
|
|
l.SetField(tbl, "texture", lua.LString(string(val.Texture)))
|
|
l.SetField(tbl, "tone_map", lua.LString(string(val.ToneMap)))
|
|
l.SetField(tbl, "visible", lua.LBool(val.Visible))
|
|
case *mt.ToCltTimeOfDay:
|
|
l.SetField(tbl, "speed", lua.LNumber(val.Speed))
|
|
l.SetField(tbl, "time", lua.LNumber(val.Time))
|
|
case *mt.ToCltUpdatePlayerList:
|
|
l.SetField(tbl, "players", PushStringList[string](l, val.Players))
|
|
l.SetField(tbl, "type", PushPlayerListUpdateType(l, val.Type))
|
|
}
|
|
return tbl
|
|
}
|