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hydra-dragonfire/convert/spec/client/pkt
2022-06-09 00:20:27 +02:00

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hello
number serialize_ver
number compression
number proto_ver
auth_methods auth_methods
string username
accept_auth
vec3 player_pos
number map_seed
number send_interval
auth_methods sudo_auth_methods
accept_sudo_mode
deny_sudo_mode
kick
kick_reason reason
{custom} val.Reason == mt.Custom || val.Reason == mt.Shutdown || val.Reason == mt.Crash
string custom
{reconnect} val.Reason == mt.Shutdown || val.Reason == mt.Crash
boolean reconnect
blk_data
vec3 blkpos
map_blk blk
add_node
vec3 pos
node node
boolean keep_meta
remove_node
vec3 pos
inv
string inv
time_of_day
number time
number speed
csm_restriction_flags
csm_restriction_flags flags
number map_range
add_player_vel
vec3 vel
media_push
string raw_hash
string filename
number callback_token
boolean should_cache
chat_msg
chat_msg_type type
string sender
string text
number timestamp
ao_rm_add
# TODO
ao_msgs
# TODO
hp
number hp
move_player
vec3 pos
number pitch
number yaw
legacy_kick
string reason
fov
number fov
boolean multiplier
number transition_time
death_screen
boolean point_cam
vec3 point_at
media
# TODO
node_defs
# TODO
announce_media
# TODO
item_defs
# TODO
play_sound
number id
string name
number gain
sound_src_type src_type
vec3 pos
number src_aoid
boolean loop
number fade
number pitch
boolean ephemeral
stop_sound
number id
privs
string_set privs
inv_formspec
string formspec
detached_inv
string name
boolean keep
number len
string inv
show_formspec
string formspec
string formname
movement
number default_accel
number air_accel
number fast_accel
number walk_speed
number crouch_speed
number fast_speed
number climb_speed
number jump_speed
number fluidity
number smoothing
number sink
number gravity
spawn_particle
vec3 pos
vec3 vel
vec3 acc
number expiration_time
number size
boolean collide
string texture
boolean vertical
boolean collision_rm
tile_anim anim_params
number glow
boolean ao_collision
number node_param0
number node_param2
number node_tile
add_particle_spawner
number amount
number duration
box3 pos
box3 vel
box3 acc
box1 expiration_time
box1 size
boolean collide
string texture
number id
boolean vertical
boolean collision_rm
tile_anim anim_params
number glow
boolean ao_collision
number node_param0
number node_param2
number node_tile
add_hud
number id
hud hud
rm_hud
number id
change_hud
number id
hud_field field
{pos} val.Field == mt.HUDPos
{name} val.Field == mt.HUDName
{text} val.Field == mt.HUDText
{number} val.Field == mt.HUDNumber
{item} val.Field == mt.HUDItem
{dir} val.Field == mt.HUDDir
{align} val.Field == mt.HUDAlign
{offset} val.Field == mt.HUDOffset
{world_pos} val.Field == mt.HUDWorldPos
{size} val.Field == mt.HUDSize
{z_index} val.Field == mt.HUDZIndex
{text_2} val.Field == mt.HUDText2
{style} val.Field == mt.HUDStyle
vec2 pos
string name
string text
number number
number item
number dir
vec2 align
vec2 offset
vec3 world_pos
vec2 size
number z_index
string text_2
hud_style_flags style
hud_flags
hud_flags flags
hud_flags mask
set_hotbar_param
hotbar_param param
number size
string img
breath
number breath
sky_params
color bg_color
string type
boolean clouds
color sun_fog_tint
color moon_fog_tint
string fog_tint_type
{textures} val.Type == "skybox"
%textures% mt.Texture
string_list textures
{day_sky} val.Type == "regular"
{day_horizon} val.Type == "regular"
{dawn_sky} val.Type == "regular"
{dawn_horizon} val.Type == "regular"
{night_sky} val.Type == "regular"
{night_horizon} val.Type == "regular"
{indoor} val.Type == "regular"
color day_sky
color day_horizon
color dawn_sky
color dawn_horizon
color night_sky
color night_horizon
color indoor
override_day_night_ratio
boolean override
number ratio
local_player_anim
box1 idle
box1 walk
box1 dig
box1 walk_dig
number speed
eye_offset
vec3 first
vec3 third
del_particle_spawner
number id
cloud_params
number density
color diffuse_color
color ambient_color
number height
number thickness
vec2 speed
fade_sound
number id
number step
number gain
update_player_list
player_list_update_type type
%players% string
string_list players
mod_chan_msg
string channel
string sender
string msg
mod_chan_sig
mod_chan_sig signal
string channel
node_metas_changed
changed_node_metas changed
sun_params
boolean visible
string texture
string tone_map
string rise
boolean rising
number size
moon_params
boolean visible
string texture
string tone_map
number size
star_params
boolean visible
number count
color color
number size
srp_bytes_salt_b
string salt
string b
formspec_prepend
string prepend
minimap_modes
# TODO
disco