Vore_Sandbox_Remaster/objects/bullet.tscn

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Text

[gd_scene load_steps=5 format=2]
[ext_resource path="res://other/bulletcolour.tres" type="Gradient" id=1]
[ext_resource path="res://sprites/sprite21_0.png" type="Texture" id=2]
[ext_resource path="res://scripts/bullet.gd" type="Script" id=3]
[sub_resource type="CircleShape2D" id=1]
radius = 7.0
[node name="bullet" type="KinematicBody2D"]
collision_layer = 8
collision_mask = 2
script = ExtResource( 3 )
[node name="beamtrail" type="CPUParticles2D" parent="."]
amount = 60
lifetime = 0.5
local_coords = false
draw_order = 1
texture = ExtResource( 2 )
spread = 0.0
gravity = Vector2( 0, 0 )
color_ramp = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="delTimer" type="Timer" parent="."]
wait_time = 10.0
one_shot = true
autostart = true
[node name="beam" type="Sprite" parent="."]
visible = false
modulate = Color( 0, 1, 0, 1 )
texture = ExtResource( 2 )
[connection signal="timeout" from="delTimer" to="." method="_on_delTimer_timeout"]