Vore_Sandbox_Remaster/scripts/bullet.gd

37 lines
938 B
GDScript3

extends KinematicBody2D
class_name Bullet
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var velocity = Vector2.ZERO
const GRAVITY = 0.1
# Called when the node enters the scene tree for the first time.
func _ready():
$beamtrail.emitting = Global.beamtrail
$beamtrail.visible = Global.beamtrail
$beam.visible = not Global.beamtrail
#velocity.y = -4
#velocity.x = rand_range(-10,10)
pass
func _physics_process(delta):
velocity.y += GRAVITY
var collide = move_and_collide(velocity)
if collide != null:
$CollisionShape2D.disabled = true
$beamtrail.emitting = false
$beam.visible = false
$delTimer.wait_time = $beamtrail.lifetime
$delTimer.start()
#print(collide.collider)
#if collide.collider.get_collision_layer_bit(2):
if collide.collider.is_in_group("prey"):
collide.collider.shrink()
collide.collider.set_collision_mask_bit(3,false)
func _on_delTimer_timeout():
queue_free()