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https://github.com/dragonfireclient/dragonfireclient.git
synced 2024-11-23 19:24:01 -05:00
38 lines
1.1 KiB
Lua
38 lines
1.1 KiB
Lua
local death_formspec = ""
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.. "size[11,5.5]"
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.. "bgcolor[#320000b4;true]"
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.. "label[4.85,1.35;" .. fgettext("You died") .. "]"
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.. "button_exit[2,3;3,0.5;btn_respawn;" .. fgettext("Respawn") .. "]"
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.. "button_exit[6,3;3,0.5;btn_ghost_mode;" .. "Ghost Mode" .. "]"
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.. "set_focus[btn_respawn;true]"
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core.register_on_death(function()
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core.display_chat_message("You died at " .. core.pos_to_string(vector.round(core.localplayer:get_pos())) .. ".")
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if core.settings:get_bool("autorespawn") then
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core.send_respawn()
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else
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core.show_formspec("bultin:death", death_formspec)
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end
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end)
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core.register_on_formspec_input(function(formname, fields)
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if formname == "bultin:death" then
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if fields.btn_ghost_mode then
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core.display_chat_message("You are in ghost mode. Use .respawn to Respawn.")
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else
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core.send_respawn()
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end
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end
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end)
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core.register_chatcommand("respawn", {
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description = "Respawn when in ghost mode",
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func = function()
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if core.localplayer:get_hp() == 0 then
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core.send_respawn()
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core.display_chat_message("Respawned.")
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else
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core.display_chat_message("You are not in ghost mode.")
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end
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end
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})
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