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dragonfireclient/util/buildbot/buildwin32.sh

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#!/bin/bash
set -e
GIT_ORG=https://github.com/dragonfireclient
CORE_GIT=$GIT_ORG/dragonfireclient
CORE_BRANCH=master
CORE_NAME=dragonfireclient
GAME_GIT=https://git.minetest.land/MineClone2/MineClone2
GAME_BRANCH=master
GAME_NAME=MineClone2
CLIENT_MODS="autotool diglib digcustom nametags autokey autoeat invutil killaura worldutil physics_override noweather chateffects simpletp"
dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
if [ $# -ne 1 ]; then
echo "Usage: $0 <build directory>"
exit 1
fi
builddir=$1
mkdir -p $builddir
builddir="$( cd "$builddir" && pwd )"
libdir=$builddir/libs
# Test which win32 compiler is present
command -v i686-w64-mingw32-gcc >/dev/null &&
compiler=i686-w64-mingw32-gcc
command -v i686-w64-mingw32-gcc-posix >/dev/null &&
compiler=i686-w64-mingw32-gcc-posix
if [ -z "$compiler" ]; then
echo "Unable to determine which MinGW compiler to use"
exit 1
fi
toolchain_file=$dir/toolchain_${compiler/-gcc/}.cmake
echo "Using $toolchain_file"
# Try to find runtime DLLs in various paths (varies by distribution, sigh)
tmp=$(dirname "$(command -v $compiler)")/..
runtime_dlls=
for name in lib{gcc_,stdc++-,winpthread-}'*'.dll; do
for dir in $tmp/i686-w64-mingw32/{bin,lib} $tmp/lib/gcc/i686-w64-mingw32/*; do
[ -d "$dir" ] || continue
file=$(echo $dir/$name)
[ -f "$file" ] && { runtime_dlls+="$file;"; break; }
done
done
[ -z "$runtime_dlls" ] &&
echo "The compiler runtime DLLs could not be found, they might be missing in the final package."
# Get stuff
irrlicht_version=1.9.0mt6
ogg_version=1.3.5
openal_version=1.21.1
vorbis_version=1.3.7
curl_version=7.81.0
gettext_version=0.20.1
freetype_version=2.11.1
sqlite3_version=3.37.2
luajit_version=2.1.0-beta3
leveldb_version=1.23
zlib_version=1.2.11
zstd_version=1.5.2
mkdir -p $libdir
download () {
local url=$1
local filename=$2
[ -z "$filename" ] && filename=${url##*/}
local foldername=${filename%%[.-]*}
local extract=$3
[ -z "$extract" ] && extract=unzip
[ -d "./$foldername" ] && return 0
wget "$url" -c -O "./$filename"
if [ "$extract" = "unzip" ]; then
unzip -o "$filename" -d "$foldername"
elif [ "$extract" = "unzip_nofolder" ]; then
unzip -o "$filename"
else
return 1
fi
}
# 'dw2' just points to rebuilt versions after a toolchain change
# this distinction should be gotten rid of next time
cd $libdir
download "https://github.com/minetest/irrlicht/releases/download/$irrlicht_version/win32.zip" irrlicht-$irrlicht_version.zip
download "http://minetest.kitsunemimi.pw/dw2/zlib-$zlib_version-win32.zip"
download "http://minetest.kitsunemimi.pw/zstd-$zstd_version-win32.zip"
download "http://minetest.kitsunemimi.pw/libogg-$ogg_version-win32.zip"
download "http://minetest.kitsunemimi.pw/dw2/libvorbis-$vorbis_version-win32.zip"
download "http://minetest.kitsunemimi.pw/curl-$curl_version-win32.zip"
download "http://minetest.kitsunemimi.pw/dw2/gettext-$gettext_version-win32.zip"
download "http://minetest.kitsunemimi.pw/freetype2-$freetype_version-win32.zip" freetype-$freetype_version.zip
download "http://minetest.kitsunemimi.pw/sqlite3-$sqlite3_version-win32.zip"
download "http://minetest.kitsunemimi.pw/dw2/luajit-$luajit_version-win32.zip"
download "http://minetest.kitsunemimi.pw/dw2/libleveldb-$leveldb_version-win32.zip" leveldb-$leveldb_version.zip
download "http://minetest.kitsunemimi.pw/openal-soft-$openal_version-win32.zip"
# Set source dir, downloading Minetest as needed
if [ -n "$EXISTING_MINETEST_DIR" ]; then
sourcedir="$( cd "$EXISTING_MINETEST_DIR" && pwd )"
else
cd $builddir
sourcedir=$PWD/$CORE_NAME
[ -d $CORE_NAME ] && { pushd $CORE_NAME; git pull; popd; } || \
git clone -b $CORE_BRANCH $CORE_GIT $CORE_NAME
if [ -z "$NO_MINETEST_GAME" ]; then
cd $sourcedir
[ -d games/$GAME_NAME ] && { pushd games/$GAME_NAME; git pull; popd; } || \
git clone -b $GAME_BRANCH $GAME_GIT games/$GAME_NAME
fi
rm -f clientmods/mods.conf
for mod in $CLIENT_MODS; do
cd $sourcedir
[ -d clientmods/$mod ] && { pushd clientmods/$mod; git pull; popd; } || \
git clone $GIT_ORG/$mod clientmods/$mod
echo "load_mod_$mod = true" >> clientmods/mods.conf
done
cd $sourcedir
[ -d clientmods/lua_async ] && { pushd clientmods/lua_async; git pull; popd; } || \
git clone --recursive https://github.com/EliasFleckenstein03/lua_async_mt clientmods/lua_async
echo "load_mod_lua_async = true" >> clientmods/mods.conf
fi
git_hash=$(cd $sourcedir && git rev-parse --short HEAD)
# Build the thing
cd $builddir
[ -d build ] && rm -rf build
irr_dlls=$(echo $libdir/irrlicht/lib/*.dll | tr ' ' ';')
vorbis_dlls=$(echo $libdir/libvorbis/bin/libvorbis{,file}-*.dll | tr ' ' ';')
gettext_dlls=$(echo $libdir/gettext/bin/lib{intl,iconv}-*.dll | tr ' ' ';')
cmake -S $sourcedir -B build \
-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
-DCMAKE_INSTALL_PREFIX=/tmp \
-DVERSION_EXTRA=$git_hash \
-DBUILD_CLIENT=1 -DBUILD_SERVER=0 \
-DEXTRA_DLL="$runtime_dlls" \
\
-DENABLE_SOUND=1 \
-DENABLE_CURL=1 \
-DENABLE_GETTEXT=1 \
-DENABLE_LEVELDB=1 \
\
-DCMAKE_PREFIX_PATH=$libdir/irrlicht \
-DIRRLICHT_DLL="$irr_dlls" \
\
-DZLIB_INCLUDE_DIR=$libdir/zlib/include \
-DZLIB_LIBRARY=$libdir/zlib/lib/libz.dll.a \
-DZLIB_DLL=$libdir/zlib/bin/zlib1.dll \
\
-DZSTD_INCLUDE_DIR=$libdir/zstd/include \
-DZSTD_LIBRARY=$libdir/zstd/lib/libzstd.dll.a \
-DZSTD_DLL=$libdir/zstd/bin/libzstd.dll \
\
-DLUA_INCLUDE_DIR=$libdir/luajit/include \
-DLUA_LIBRARY=$libdir/luajit/libluajit.a \
\
-DOGG_INCLUDE_DIR=$libdir/libogg/include \
-DOGG_LIBRARY=$libdir/libogg/lib/libogg.dll.a \
-DOGG_DLL=$libdir/libogg/bin/libogg-0.dll \
\
-DVORBIS_INCLUDE_DIR=$libdir/libvorbis/include \
-DVORBIS_LIBRARY=$libdir/libvorbis/lib/libvorbis.dll.a \
-DVORBIS_DLL="$vorbis_dlls" \
-DVORBISFILE_LIBRARY=$libdir/libvorbis/lib/libvorbisfile.dll.a \
\
-DOPENAL_INCLUDE_DIR=$libdir/openal/include/AL \
-DOPENAL_LIBRARY=$libdir/openal/lib/libOpenAL32.dll.a \
-DOPENAL_DLL=$libdir/openal/bin/OpenAL32.dll \
\
-DCURL_DLL=$libdir/curl/bin/libcurl-4.dll \
-DCURL_INCLUDE_DIR=$libdir/curl/include \
-DCURL_LIBRARY=$libdir/curl/lib/libcurl.dll.a \
\
-DGETTEXT_MSGFMT=`command -v msgfmt` \
-DGETTEXT_DLL="$gettext_dlls" \
-DGETTEXT_INCLUDE_DIR=$libdir/gettext/include \
-DGETTEXT_LIBRARY=$libdir/gettext/lib/libintl.dll.a \
\
-DFREETYPE_INCLUDE_DIR_freetype2=$libdir/freetype/include/freetype2 \
-DFREETYPE_INCLUDE_DIR_ft2build=$libdir/freetype/include/freetype2 \
-DFREETYPE_LIBRARY=$libdir/freetype/lib/libfreetype.dll.a \
-DFREETYPE_DLL=$libdir/freetype/bin/libfreetype-6.dll \
\
-DSQLITE3_INCLUDE_DIR=$libdir/sqlite3/include \
-DSQLITE3_LIBRARY=$libdir/sqlite3/lib/libsqlite3.dll.a \
-DSQLITE3_DLL=$libdir/sqlite3/bin/libsqlite3-0.dll \
\
-DLEVELDB_INCLUDE_DIR=$libdir/leveldb/include \
-DLEVELDB_LIBRARY=$libdir/leveldb/lib/libleveldb.dll.a \
-DLEVELDB_DLL=$libdir/leveldb/bin/libleveldb.dll
cmake --build build -j$(nproc)
[ -z "$NO_PACKAGE" ] && cmake --build build --target package
exit 0
# EOF